s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Control Vermin | 0 | 0 | -1 | -1 | 4 | 1 standard action | 0 | V, S, DF/M (a beetle) | 1 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 3, druid 2, ranger 4, sorcerer/wizard 3, witch 2 | Monster Codex | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. | 0 | 0 | up to 1 HD/level of vermin, no two of which can be more than 30 ft. apart | 0 | 0 | 1 hour/level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Control Vermin School transmutation; Level cleric/oracle 3, druid 2, ranger 4, sorcerer/wizard 3, witch 2CASTINGCasting Time 1 standard actionComponents V, S, DF/M (a beetle)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets up to 1 HD/level of vermin, no two of which can be more than 30 ft. apartDuration 1 hour/levelSaving Throw Will negates; Spell Resistance noDESCRIPTIONYou and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | -1 | 2 | transmutation | -1 | 0 | 0 | 3 | -1 | 0 | -1 | 0 | 0 | 2 | 3 | 2 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 0 | You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. | 0 | 3 | 0 |
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