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0Control Vermin00-1-141 standard action0V, S, DF/M (a beetle)1no0-10-1000cleric/oracle 3, druid 2, ranger 4, sorcerer/wizard 3, witch 2Monster Codex0110-1-10000-1You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.00up to 1 HD/level of vermin, no two of which can be more than 30 ft. apart001 hour/level-10-1close (25 ft. + 5 ft./2 levels)

Control Vermin

School transmutation; Level cleric/oracle 3, druid 2, ranger 4, sorcerer/wizard 3, witch 2

CASTING

Casting Time 1 standard action
Components V, S, DF/M (a beetle)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets up to 1 HD/level of vermin, no two of which can be more than 30 ft. apart
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance no

DESCRIPTION

You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.

NULL-100303-12transmutation-1003-10-1002321-1-1-1NULLWill negates0-100

You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.

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