s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Crusader's Edge | 0 | 0 | good | 4 | -1 | -1 | 1 standard action | 0 | V, S, M (dried blood from an evil outsider, sprinkled on the weapon) | 0 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 4, inquisitor 4, paladin 4 | Inner Sea Magic | 1 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors and rangers dedicated to tracking and fighting demons, devils, and other evil extraplanar creatures. When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds-the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save. | 0 | 0 | melee weapon touched | 0 | 0 | 1 minute/level | -1 | 0 | -1 | touch | Crusader's Edge School transmutation [good]; Level cleric/oracle 4, inquisitor 4, paladin 4CASTINGCasting Time 1 standard actionComponents V, S, M (dried blood from an evil outsider, sprinkled on the weapon)EFFECTRange touchTargets melee weapon touchedDuration 1 minute/levelSaving Throw Fortitude negates; Spell Resistance noDESCRIPTIONThis spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors and rangers dedicated to tracking and fighting demons, devils, and other evil extraplanar creatures. When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds-the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save. Mythic: Whenever you confirm a critical hit against an outsider with theevil subtype, you gain 2d6 temporary hit points. While wieldingthis weapon, you gain a +2 sacred bonus on saving throwsagainst spells, spell-like abilities, and special abilities originatingfrom evil outsiders.Augmented (5th): You can expend two uses of mythic powerto give the touched weapon the holy weapon special ability. | NULL | -1 | 0 | 0 | 4 | 0 | -1 | Whenever you confirm a critical hit against an outsider with theevil subtype, you gain 2d6 temporary hit points. While wieldingthis weapon, you gain a +2 sacred bonus on saving throwsagainst spells, spell-like abilities, and special abilities originatingfrom evil outsiders. | -1 | -1 | transmutation | -1 | Augmented (5th): You can expend two uses of mythic powerto give the touched weapon the holy weapon special ability. | 0 | 0 | 4 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | 4 | -1 | -1 | NULL | Fortitude negates | 1 | -1 | 0 | 0 | This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors and rangers dedicated to tracking and fighting demons, devils, and other evil extraplanar creatures. When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds-the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save. | 0 | 4 | 0 |
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