s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Daggermark's Exchange | 0 | 0 | poisonUM | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (a dose of poison) | 0 | 0 | 3 | 0 | -1 | 0 | 0 | 0 | alchemist 2, cleric/oracle 3, druid 2, occultist 3, psychic 3, sorcerer/wizard 3 | Inner Sea Intrigue | 0 | 1 | 1 | 0 | 3 | -1 | 0 | 0 | 0 | 0 | -1 | You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand). Attempt a Craft (alchemy) check against the new poison's DC. If you succeed, you create a dose of your chosen poison. If you fail, the poison you regurgitate is inert. If you roll a natural 1, you expose yourself to the original poison (although you remain immune to that poison if you have venom immunity or a similar class feature or ability). The new poison's price must be the same as or less than the original poison's price. | 0 | 0 | you | 0 | 0 | instantaneous | 2 | 0 | -1 | personal | Daggermark's Exchange School transmutation [poisonUM]; Level alchemist 2, cleric/oracle 3, druid 2, occultist 3, psychic 3, sorcerer/wizard 3CASTINGCasting Time 1 standard actionComponents V, S, M (a dose of poison)EFFECTRange personalTargets youDuration instantaneousDESCRIPTIONYou swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand). Attempt a Craft (alchemy) check against the new poison's DC. If you succeed, you create a dose of your chosen poison. If you fail, the poison you regurgitate is inert. If you roll a natural 1, you expose yourself to the original poison (although you remain immune to that poison if you have venom immunity or a similar class feature or ability). The new poison's price must be the same as or less than the original poison's price. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | -1 | 2 | transmutation | -1 | 0 | 1 | 3 | -1 | 0 | -1 | 0 | 0 | 2 | 3 | -1 | 1 | -1 | -1 | -1 | NULL | 0 | -1 | 0 | 0 | You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand). Attempt a Craft (alchemy) check against the new poison's DC. If you succeed, you create a dose of your chosen poison. If you fail, the poison you regurgitate is inert. If you roll a natural 1, you expose yourself to the original poison (although you remain immune to that poison if you have venom immunity or a similar class feature or ability). The new poison's price must be the same as or less than the original poison's price. | 0 | 3 | 0 |
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