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0Damp Powder00-1-1-11 standard action0V, S, M/DF (a damp piece of cotton)1yes (object)0-10-1000druid 1, sorcerer/wizard 1, witch 1Ultimate Combat0Ruins ammunition loaded in the targeted firearm.110-1-10000-1This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any attempt to fire that ammunition fails, with no chance for misfire, and the user must then take a full-round action to clear the weapon before reloading and firing it. If aware of this spell's effect prior to firing the altered ammunition (a DC 16 Spellcraft check to identify the spell being cast or similar effect), the firearm's user can spend a standard action to clear the altered ammunition from the firearm. Doing so destroys that ammunition.001 loaded firearm00instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Damp Powder

School transmutation; Level druid 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a damp piece of cotton)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets 1 loaded firearm
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)

DESCRIPTION

This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any attempt to fire that ammunition fails, with no chance for misfire, and the user must then take a full-round action to clear the weapon before reloading and firing it. If aware of this spell's effect prior to firing the altered ammunition (a DC 16 Spellcraft check to identify the spell being cast or similar effect), the firearm's user can spend a standard action to clear the altered ammunition from the firearm. Doing so destroys that ammunition.

Damp Powder-100101-11transmutation-100-1-10-1001111-1-1-1NULLWill negates (object)0-100

This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any attempt to fire that ammunition fails, with no chance for misfire, and the user must then take a full-round action to clear the weapon before reloading and firing it. If aware of this spell's effect prior to firing the altered ammunition (a DC 16 Spellcraft check to identify the spell being cast or similar effect), the firearm's user can spend a standard action to clear the altered ammunition from the firearm. Doing so destroys that ammunition.

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