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0Destabilize Powder00-1-1-11 standard action0V, S, M (a few drops of liquor)0yes (object)0-10-1000sorcerer/wizard 2, witch 2Ultimate Combat0Ammunition in the targeted firearm is prone to misfire.110-1-10000-1This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire range by 1 + 1 per five caster levels (maximum +5) for the ammunition currently loaded into that firearm. If aware of this spell's effect prior to firing the altered ammunition (a DC 17 Spellcraft check to identify the spell being cast or similar effect), the firearm's user can spend a standard action to clear the altered ammunition from the firearm. Doing so destroys that ammunition.001 loaded firearm00instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Destabilize Powder

School transmutation; Level sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, M (a few drops of liquor)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets 1 loaded firearm
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)

DESCRIPTION

This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire range by 1 + 1 per five caster levels (maximum +5) for the ammunition currently loaded into that firearm. If aware of this spell's effect prior to firing the altered ammunition (a DC 17 Spellcraft check to identify the spell being cast or similar effect), the firearm's user can spend a standard action to clear the altered ammunition from the firearm. Doing so destroys that ammunition.

Destabilize Powder-100202-1-1transmutation-100-1-10-100-1221-1-1-1NULLWill negates (object)0-100

This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire range by 1 + 1 per five caster levels (maximum +5) for the ammunition currently loaded into that firearm. If aware of this spell's effect prior to firing the altered ammunition (a DC 17 Spellcraft check to identify the spell being cast or similar effect), the firearm's user can spend a standard action to clear the altered ammunition from the firearm. Doing so destroys that ammunition.

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