s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Earth Tremor00earth-1-1-11 standard action0V, S0no0-103000bloodrager 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 330-ft. line, 20-ft. cone-shaped spread, or 10-ft.-radius spread (see text)Ultimate Wilderness0Unleash a tremor that creates difficult terrain and can knock foes down and damage them.010-1-10000-1You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. The space you occupy is not affected by earth tremor. The area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage per caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone. This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground.0100instantaneous-10-1up to 30 ft. (see text)

Earth Tremor

School transmutation [earth]; Level bloodrager 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range up to 30 ft. (see text)
Area 30-ft. line, 20-ft. cone-shaped spread, or 10-ft.-radius spread (see text)
Duration instantaneous
Saving Throw Reflex half (see text); Spell Resistance no

DESCRIPTION

You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. The space you occupy is not affected by earth tremor. The area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage per caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone.

This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground.

NULL300303-13transmutation300-1-10-1003331-1-1-1NULLReflex half (see text)0-100

You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. The space you occupy is not affected by earth tremor. The area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage per caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone.

This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground.

0-10