s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Earth Tremor | 0 | 0 | earth | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | no | 0 | -1 | 0 | 3 | 0 | 0 | 0 | bloodrager 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3 | 30-ft. line, 20-ft. cone-shaped spread, or 10-ft.-radius spread (see text) | Ultimate Wilderness | 0 | Unleash a tremor that creates difficult terrain and can knock foes down and damage them. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. The space you occupy is not affected by earth tremor. The area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage per caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone. This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground. | 0 | 1 | 0 | 0 | instantaneous | -1 | 0 | -1 | up to 30 ft. (see text) | Earth Tremor School transmutation [earth]; Level bloodrager 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange up to 30 ft. (see text)Area 30-ft. line, 20-ft. cone-shaped spread, or 10-ft.-radius spread (see text)Duration instantaneousSaving Throw Reflex half (see text); Spell Resistance noDESCRIPTIONYou strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. The space you occupy is not affected by earth tremor. The area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage per caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone. This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground. | NULL | 3 | 0 | 0 | 3 | 0 | 3 | -1 | 3 | transmutation | 3 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 3 | 3 | 3 | 1 | -1 | -1 | -1 | NULL | Reflex half (see text) | 0 | -1 | 0 | 0 | You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. The space you occupy is not affected by earth tremor. The area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage per caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone. This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground. | 0 | -1 | 0 |
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