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0Elemental Body II00-1-1-11 standard action0V, S, M (the element you plan to assume)00-105000sorcerer/wizard 5, alchemist 5, magus 5PFRPG Core0Turns you into a Medium elemental.110-1-10000-1This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air, earth, fire, or water elemental. The abilities you gain depend upon the elemental. Air elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus. Earth elemental: As elemental body I except that you gain a +4 size bonus to your Strength and a +5 natural armor bonus. Fire elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus. Water elemental: As elemental body I except that you gain a +4 size bonus to your Constitution and a +5 natural armor bonus.00youpolymorph001 min/level50-1personal

Elemental Body II

School transmutation (polymorph); Level sorcerer/wizard 5, alchemist 5, magus 5
Casting Time 1 standard action
Components V, S, M (the element you plan to assume)
Range personal
Targets you
Duration 1 min/level (D)

This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air, earth, fire, or water elemental. The abilities you gain depend upon the elemental.

Air elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus.

Earth elemental: As elemental body I except that you gain a +4 size bonus to your Strength and a +5 natural armor bonus.

Fire elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus.

Water elemental: As elemental body I except that you gain a +4 size bonus to your Constitution and a +5 natural armor bonus.

Elemental Body II-100505-1-1Elemental (11)transmutation-100-1-10-100-15-11-1-1-1NULLRivers (5)0-101

This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air, earth, fire, or water elemental. The abilities you gain depend upon the elemental.

Air elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus.

Earth elemental: As elemental body I except that you gain a +4 size bonus to your Strength and a +5 natural armor bonus.

Fire elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus.

Water elemental: As elemental body I except that you gain a +4 size bonus to your Constitution and a +5 natural armor bonus.

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