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0Elemental Mastery00see text-1-141 standard action0V, S00-104000bloodrager 4, druid 4, magus 4, ranger 4, sorcerer/wizard 4Inner Sea Races0010-1-10000-1You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round per level. Your mastery gives you an insight bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell's descriptor matches the chosen element. Element (Race) Movement Benefit Air Fly 30 ft. +1 circumstance bonus (suli, sylph) (average) on attack rolls when both you and your foe are airborne. Earth Burrow 15 ft. +1 circumstance bonus (oread, suli) on attack rolls when both you and your foe are touching the ground. Fire +20 ft. +1 circumstance bonus (ifrit, suli) all speeds on attack rolls when your foe is on fire. Water +30 ft. +1 circumstance bonus (suli, undine) swim on attack rolls when both you and your foe are touching water.00you001 minute/level-10-1personal

Elemental Mastery

School transmutation [see text]; Level bloodrager 4, druid 4, magus 4, ranger 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Targets you
Duration 1 minute/level

DESCRIPTION

You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round per level. Your mastery gives you an insight bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell's descriptor matches the chosen element.
Element (Race)MovementBenefit
Air Fly (suli, sylph)30 ft.+1 circumstance bonus (average) on attack rolls when both you and your foe are airborne.
Earth Burrow (oread, suli)15 ft.+1 circumstance bonus on attack rolls when both you and your foe are touching the ground.
Fire (ifrit, suli)+20 ft.+1 circumstance bonus all speeds on attack rolls when your foe is on fire.
Water (suli, undine)+30 ft.+1 circumstance bonus swim on attack rolls when both you and your foe are touching water.

NULL-100404-14transmutation400-1-10-10044-11-1-1-1NULL0-100

You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round per level. Your mastery gives you an insight bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell's descriptor matches the chosen element.
Element (Race)MovementBenefit
Air Fly (suli, sylph)30 ft.+1 circumstance bonus (average) on attack rolls when both you and your foe are airborne.
Earth Burrow (oread, suli)15 ft.+1 circumstance bonus on attack rolls when both you and your foe are touching the ground.
Fire (ifrit, suli)+20 ft.+1 circumstance bonus all speeds on attack rolls when your foe is on fire.
Water (suli, undine)+30 ft.+1 circumstance bonus swim on attack rolls when both you and your foe are touching water.

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