s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Elemental Mastery | 0 | 0 | see text | -1 | -1 | 4 | 1 standard action | 0 | V, S | 0 | 0 | -1 | 0 | 4 | 0 | 0 | 0 | bloodrager 4, druid 4, magus 4, ranger 4, sorcerer/wizard 4 | Inner Sea Races | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round per level. Your mastery gives you an insight bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell's descriptor matches the chosen element. Element (Race) Movement Benefit Air Fly 30 ft. +1 circumstance bonus (suli, sylph) (average) on attack rolls when both you and your foe are airborne. Earth Burrow 15 ft. +1 circumstance bonus (oread, suli) on attack rolls when both you and your foe are touching the ground. Fire +20 ft. +1 circumstance bonus (ifrit, suli) all speeds on attack rolls when your foe is on fire. Water +30 ft. +1 circumstance bonus (suli, undine) swim on attack rolls when both you and your foe are touching water. | 0 | 0 | you | 0 | 0 | 1 minute/level | -1 | 0 | -1 | personal | Elemental Mastery School transmutation [see text]; Level bloodrager 4, druid 4, magus 4, ranger 4, sorcerer/wizard 4CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange personalTargets youDuration 1 minute/levelDESCRIPTIONYou gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round per level. Your mastery gives you an insight bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell's descriptor matches the chosen element.
| NULL | -1 | 0 | 0 | 4 | 0 | 4 | -1 | 4 | transmutation | 4 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 4 | 4 | -1 | 1 | -1 | -1 | -1 | NULL | 0 | -1 | 0 | 0 | You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round per level. Your mastery gives you an insight bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell's descriptor matches the chosen element.
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