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0Emblem Of Greed0066-11 standard action0V, S, M (a masterwork or magical melee weapon)0no0-106000cleric/oracle 6, inquisitor 6, magus 6, medium 6, shaman 7, sorcerer/wizard 6Arcane Anthology0110-1-10000-1You transform one melee weapon into a burning glaive similar to the ones wielded by the runelords of old. The target of your spell must be a masterwork or magical melee weapon appropriate to your size. The weapon becomes a glaive appropriate to your size and has a +1 enhancement bonus and the flaming weapon special ability. When wielding the glaive, you are considered proficient with it and use your caster level as your base attack bonus (which may give you multiple attacks). When you reach caster level 14th, the glaive gains the spell-storing weapon special ability. When you reach caster level 17th, it loses the flaming weapon special ability, and gains the flaming burst weapon special ability. The glaive's enhancement bonus increases to +2 at caster level 15th, and +3 at caster level 19th. If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with greater magic weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon's bonus on attack rolls does not stack with an enhancement bonus to attack.001 masterwork melee weapon touchedpolymorph001 minute/level-10-1touch

Emblem Of Greed

School transmutation (polymorph); Level cleric/oracle 6, inquisitor 6, magus 6, medium 6, shaman 7, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S, M (a masterwork or magical melee weapon)

EFFECT

Range touch
Targets 1 masterwork melee weapon touched
Duration 1 minute/level
Saving Throw none (object); Spell Resistance no

DESCRIPTION

You transform one melee weapon into a burning glaive similar to the ones wielded by the runelords of old. The target of your spell must be a masterwork or magical melee weapon appropriate to your size. The weapon becomes a glaive appropriate to your size and has a +1 enhancement bonus and the flaming weapon special ability. When wielding the glaive, you are considered proficient with it and use your caster level as your base attack bonus (which may give you multiple attacks). When you reach caster level 14th, the glaive gains the spell-storing weapon special ability. When you reach caster level 17th, it loses the flaming weapon special ability, and gains the flaming burst weapon special ability. The glaive's enhancement bonus increases to +2 at caster level 15th, and +3 at caster level 19th. If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with greater magic weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon's bonus on attack rolls does not stack with an enhancement bonus to attack.

NULL700606-1-1transmutation-1006-10-100-16-11-1-1-1NULLnone (object)0-100

You transform one melee weapon into a burning glaive similar to the ones wielded by the runelords of old. The target of your spell must be a masterwork or magical melee weapon appropriate to your size. The weapon becomes a glaive appropriate to your size and has a +1 enhancement bonus and the flaming weapon special ability. When wielding the glaive, you are considered proficient with it and use your caster level as your base attack bonus (which may give you multiple attacks). When you reach caster level 14th, the glaive gains the spell-storing weapon special ability. When you reach caster level 17th, it loses the flaming weapon special ability, and gains the flaming burst weapon special ability. The glaive's enhancement bonus increases to +2 at caster level 15th, and +3 at caster level 19th. If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with greater magic weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon's bonus on attack rolls does not stack with an enhancement bonus to attack.

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