s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Erode Defenses | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | -1 | 0 | 2 | 0 | 0 | 0 | magus 2, sorcerer/wizard 3, witch 3 | Dragonslayer's Handbook | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | Your spell slowly begins to eat away at the defenses of your target. If the target fails its saving throw, it loses 1 point from any damage reduction and natural armor bonus it may have. If the initial save was not successful, the target may attempt a new saving throw each round for the duration of the spell or continue to suffer cumulative losses. If the first save fails but a subsequent save succeeds, the eroding effects stop at that point, though any of the penalties already accrued remain until the spell expires. At the end of the spell's duration, the target's damage reduction and natural armor bonus immediately return to normal. Only one erode defenses spell can affect a particular target at any one time. | 0 | 0 | one creature | 0 | 0 | 1 round/level | -1 | 0 | -1 | close (25 ft. + 5 ft./level) | Erode Defenses School transmutation; Level magus 2, sorcerer/wizard 3, witch 3CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./level)Targets one creatureDuration 1 round/levelSaving Throw Fortitude negates (see below); Spell Resistance yesDESCRIPTIONYour spell slowly begins to eat away at the defenses of your target. If the target fails its saving throw, it loses 1 point from any damage reduction and natural armor bonus it may have. If the initial save was not successful, the target may attempt a new saving throw each round for the duration of the spell or continue to suffer cumulative losses. If the first save fails but a subsequent save succeeds, the eroding effects stop at that point, though any of the penalties already accrued remain until the spell expires. At the end of the spell's duration, the target's damage reduction and natural armor bonus immediately return to normal. Only one erode defenses spell can affect a particular target at any one time. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | -1 | -1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | 3 | 1 | -1 | -1 | -1 | NULL | Fortitude negates (see below) | 0 | -1 | 0 | 0 | Your spell slowly begins to eat away at the defenses of your target. If the target fails its saving throw, it loses 1 point from any damage reduction and natural armor bonus it may have. If the initial save was not successful, the target may attempt a new saving throw each round for the duration of the spell or continue to suffer cumulative losses. If the first save fails but a subsequent save succeeds, the eroding effects stop at that point, though any of the penalties already accrued remain until the spell expires. At the end of the spell's duration, the target's damage reduction and natural armor bonus immediately return to normal. Only one erode defenses spell can affect a particular target at any one time. | 0 | -1 | 0 |
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