s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Fabricate | 0 | 0 | -1 | -1 | -1 | see text | 0 | V, S, M (the original material, which costs the same amount as the raw materials required to craft the item to be created) | 0 | no | 0 | 5 | 0 | -1 | 0 | 0 | 0 | sorcerer/wizard 5, occultist 5, psychic 5 | PFRPG Core | 0 | Transforms raw materials into finished items. | 1 | 1 | 0 | 5 | -1 | 0 | 0 | 0 | 0 | -1 | You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet. You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship. Casting requires 1 round per 10 cubic feet of material to be affected by the spell. | 0 | 0 | up to 10 cu. ft./level; see text | 0 | 0 | instantaneous | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Fabricate School transmutation; Level sorcerer/wizard 5, occultist 5, psychic 5CASTINGCasting Time see textComponents V, S, M (the original material, which costs the same amount as the raw materials required to craft the item to be created)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets up to 10 cu. ft./level; see textDuration instantaneousSaving Throw none; Spell Resistance noDESCRIPTIONYou convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet. You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship. Casting requires 1 round per 10 cubic feet of material to be affected by the spell. | Fabricate | -1 | 0 | 0 | 5 | 0 | 5 | -1 | -1 | Impossible (11) | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 5 | -1 | 1 | -1 | -1 | -1 | NULL | Artifice (5) | none | 0 | -1 | 0 | 0 | You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet. You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship. Casting requires 1 round per 10 cubic feet of material to be affected by the spell. | 0 | -1 | 0 |
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