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0Fear The Sun002-1-11 standard action0V, S, M (a drow eyelash)0yes020-1000antipaladin 1, bloodrager 1, cleric/oracle 2, druid 2, inquisitor 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2Blood Of Shadows01102-10000-1Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.00up to one creature/level, no two of which can be more than 30 ft. apart001 round/level-10-1medium (100 ft. + 10 ft./level)

Fear The Sun

School transmutation; Level antipaladin 1, bloodrager 1, cleric/oracle 2, druid 2, inquisitor 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, M (a drow eyelash)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets up to one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.

NULL200202-12transmutation100210-1002221-1-1-1NULLFortitude negates0-100

Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.

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