s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Fear The Sun | 0 | 0 | 2 | -1 | -1 | 1 standard action | 0 | V, S, M (a drow eyelash) | 0 | yes | 0 | 2 | 0 | -1 | 0 | 0 | 0 | antipaladin 1, bloodrager 1, cleric/oracle 2, druid 2, inquisitor 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2 | Blood Of Shadows | 0 | 1 | 1 | 0 | 2 | -1 | 0 | 0 | 0 | 0 | -1 | Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. | 0 | 0 | up to one creature/level, no two of which can be more than 30 ft. apart | 0 | 0 | 1 round/level | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Fear The Sun School transmutation; Level antipaladin 1, bloodrager 1, cleric/oracle 2, druid 2, inquisitor 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2CASTINGCasting Time 1 standard actionComponents V, S, M (a drow eyelash)EFFECTRange medium (100 ft. + 10 ft./level)Targets up to one creature/level, no two of which can be more than 30 ft. apartDuration 1 round/levelSaving Throw Fortitude negates; Spell Resistance yesDESCRIPTIONEach target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. | NULL | 2 | 0 | 0 | 2 | 0 | 2 | -1 | 2 | transmutation | 1 | 0 | 0 | 2 | 1 | 0 | -1 | 0 | 0 | 2 | 2 | 2 | 1 | -1 | -1 | -1 | NULL | Fortitude negates | 0 | -1 | 0 | 0 | Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. | 0 | 2 | 0 |
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