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0Ferment00-1-1-11 standard action0V, S, M (a drop of ale, mead, or wine)0yes (object)0-10-1000alchemist 1, bard 1, cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1Inner Sea Temples0110-1-10000-1This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant. The caster must succeed at a caster level check in order to affect magic liquids and poisons (DC = 10 + item level for magic liquids, DC equal to the poison's save DC for a poison); otherwise, the spell fails. If the caster succeeds, the liquid also assumes a flavor according to what the caster desires, but the effect on the imbiber is the same. An imbiber of a liquid affected by ferment must succeed at a Fortitude saving throw at the spell's save DC or take a -2 penalty on attack rolls, saves, ability checks, and skill checks for the remaining duration of the spell. Additionally, the DC of any skill check to identify a magic liquid or poison under the effects of this spell increases by 5.00object touched0010 minutes/level10-1touch

Ferment

School transmutation; Level alchemist 1, bard 1, cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, M (a drop of ale, mead, or wine)

EFFECT

Range touch
Targets object touched
Duration 10 minutes/level
Saving Throw Fortitude negates (object); Spell Resistance yes (object)

DESCRIPTION

This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant. The caster must succeed at a caster level check in order to affect magic liquids and poisons (DC = 10 + item level for magic liquids, DC equal to the poison's save DC for a poison); otherwise, the spell fails. If the caster succeeds, the liquid also assumes a flavor according to what the caster desires, but the effect on the imbiber is the same. An imbiber of a liquid affected by ferment must succeed at a Fortitude saving throw at the spell's save DC or take a -2 penalty on attack rolls, saves, ability checks, and skill checks for the remaining duration of the spell. Additionally, the DC of any skill check to identify a magic liquid or poison under the effects of this spell increases by 5.

NULL-100101-11transmutation-1001-101001111-1-1-1NULLFortitude negates (object)0-100

This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant. The caster must succeed at a caster level check in order to affect magic liquids and poisons (DC = 10 + item level for magic liquids, DC equal to the poison's save DC for a poison); otherwise, the spell fails. If the caster succeeds, the liquid also assumes a flavor according to what the caster desires, but the effect on the imbiber is the same. An imbiber of a liquid affected by ferment must succeed at a Fortitude saving throw at the spell's save DC or take a -2 penalty on attack rolls, saves, ability checks, and skill checks for the remaining duration of the spell. Additionally, the DC of any skill check to identify a magic liquid or poison under the effects of this spell increases by 5.

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