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0Fey Form II00-1-1-11 standard action0V, S, M (a piece of the creature whose form you plan to assume)00-106000alchemist 5, druid 5, magus 6, shaman 5, sorcerer/wizard 6, witch 6Ultimate Wilderness0Assume the form of a Tiny or Large fey creature.110-1-10000-1This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type. Your base speed can't increase above 90 feet this way. If the form you assume has any of the following abilities, you gain those abilities: burrow speed 30 feet, climb speed 90 feet, fly speed 60 feet (good maneuverability), swim speed 60 feet, all-around vision, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, see in darkness, abduct, animated hair, bleed, blood rage, boot stomp, burn, compression, constrict, crushing leap, DR 2/cold iron, grab, heavy weapons, icewalking, kneecapper, nasal spray, no shadow, oversized weapons, poison, putrid vomit, rock throwing (50 feet, 1d6 damage), sound mimicry, trackless step, trample, tree meld, undersized weapons, and woodland stride. If the creature has immunity to mind-affecting effects or poison, you gain a +4 resistance bonus on saves against those effects. If the creature has any weaknesses, you gain them. Tiny Fey: If you assume this form, you gain a +6 size bonus to your Dexterity score and take a -2 penalty to your Strength score. Large Fey: If you assume this form, you gain a +4 size bonus to your Strength and Constitution scores and take a -2 penalty to your Dexterity score.00youpolymorph001 minute/level (D)50-1personal

Fey Form II

School transmutation (polymorph); Level alchemist 5, druid 5, magus 6, shaman 5, sorcerer/wizard 6, witch 6

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

EFFECT

Range personal
Targets you
Duration 1 minute/level (D)

DESCRIPTION

This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type. Your base speed can't increase above 90 feet this way. If the form you assume has any of the following abilities, you gain those abilities: burrow speed 30 feet, climb speed 90 feet, fly speed 60 feet (good maneuverability), swim speed 60 feet, all-around vision, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, see in darkness, abduct, animated hair, bleed, blood rage, boot stomp, burn, compression, constrict, crushing leap, DR 2/cold iron, grab, heavy weapons, icewalking, kneecapper, nasal spray, no shadow, oversized weapons, poison, putrid vomit, rock throwing (50 feet, 1d6 damage), sound mimicry, trackless step, trample, tree meld, undersized weapons, and woodland stride. If the creature has immunity to mind-affecting effects or poison, you gain a +4 resistance bonus on saves against those effects. If the creature has any weaknesses, you gain them.

Tiny Fey: If you assume this form, you gain a +6 size bonus to your Dexterity score and take a -2 penalty to your Strength score.

Large Fey: If you assume this form, you gain a +4 size bonus to your Strength and Constitution scores and take a -2 penalty to your Dexterity score.

NULL500606-15transmutation-100-1-10-1005661-1-1-1NULL0-101

This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type. Your base speed can't increase above 90 feet this way. If the form you assume has any of the following abilities, you gain those abilities: burrow speed 30 feet, climb speed 90 feet, fly speed 60 feet (good maneuverability), swim speed 60 feet, all-around vision, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, see in darkness, abduct, animated hair, bleed, blood rage, boot stomp, burn, compression, constrict, crushing leap, DR 2/cold iron, grab, heavy weapons, icewalking, kneecapper, nasal spray, no shadow, oversized weapons, poison, putrid vomit, rock throwing (50 feet, 1d6 damage), sound mimicry, trackless step, trample, tree meld, undersized weapons, and woodland stride. If the creature has immunity to mind-affecting effects or poison, you gain a +4 resistance bonus on saves against those effects. If the creature has any weaknesses, you gain them.

Tiny Fey: If you assume this form, you gain a +6 size bonus to your Dexterity score and take a -2 penalty to your Strength score.

Large Fey: If you assume this form, you gain a +4 size bonus to your Strength and Constitution scores and take a -2 penalty to your Dexterity score.

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