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0Fey Form III00-1-1-11 standard action0V, S, M (a piece of the creature whose form you plan to assume)00-10-1000alchemist 6, druid 6, shaman 6, sorcerer/wizard 7, witch 7Ultimate Wilderness0Assume the form of a Diminutive or Huge fey creature.110-1-10000-1This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type. If the form you assume has any of the following abilities, you gain those abilities: burrow speed 60 feet, climb speed 90 feet, fly speed 90 feet (good maneuverability), swim speed 90 feet, all-around vision, blindsense 60 feet, blindsight 30 feet, darkvision 90 feet, low-light vision, scent, see in darkness, tremorsense 60 feet, abduct, animated hair, bleed, blood rage, boot stomp, burn, compression, constrict, crushing leap, DR 5/cold iron, fear aura, frightful presence, grab, heavy weapons, icewalking, kneecapper, luminous, nasal spray, no shadow, oversized weapons, poison, putrid vomit, rend, rock throwing (100 feet, 2d6 damage), sound mimicry, supernatural speed, tear shadow, trackless step, trample, tree meld, undersized weapons, and woodland stride. If the creature has immunity or resistance to any energy types, you gain resistance 20 to those energy types. If the creature has immunity to mind-affecting effects or poison, you gain a +8 resistance bonus on saves against those effects. If the creature has any weaknesses, you gain those weaknesses. Diminutive Fey: If you assume this form, you gain a +8 size bonus to your Dexterity score and take a -4 penalty to your Strength score. Huge Fey: If you assume this form, you gain a +6 size bonus to your Strength and Constitution scores and take a -4 penalty to your Dexterity score.00youpolymorph001 minute/level (D)60-1personal

Fey Form III

School transmutation (polymorph); Level alchemist 6, druid 6, shaman 6, sorcerer/wizard 7, witch 7

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

EFFECT

Range personal
Targets you
Duration 1 minute/level (D)

DESCRIPTION

This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type. If the form you assume has any of the following abilities, you gain those abilities: burrow speed 60 feet, climb speed 90 feet, fly speed 90 feet (good maneuverability), swim speed 90 feet, all-around vision, blindsense 60 feet, blindsight 30 feet, darkvision 90 feet, low-light vision, scent, see in darkness, tremorsense 60 feet, abduct, animated hair, bleed, blood rage, boot stomp, burn, compression, constrict, crushing leap, DR 5/cold iron, fear aura, frightful presence, grab, heavy weapons, icewalking, kneecapper, luminous, nasal spray, no shadow, oversized weapons, poison, putrid vomit, rend, rock throwing (100 feet, 2d6 damage), sound mimicry, supernatural speed, tear shadow, trackless step, trample, tree meld, undersized weapons, and woodland stride. If the creature has immunity or resistance to any energy types, you gain resistance 20 to those energy types. If the creature has immunity to mind-affecting effects or poison, you gain a +8 resistance bonus on saves against those effects. If the creature has any weaknesses, you gain those weaknesses.

Diminutive Fey: If you assume this form, you gain a +8 size bonus to your Dexterity score and take a -4 penalty to your Strength score.

Huge Fey: If you assume this form, you gain a +6 size bonus to your Strength and Constitution scores and take a -4 penalty to your Dexterity score.

NULL600707-16transmutation-100-1-10-1006771-1-1-1NULL0-101

This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type. If the form you assume has any of the following abilities, you gain those abilities: burrow speed 60 feet, climb speed 90 feet, fly speed 90 feet (good maneuverability), swim speed 90 feet, all-around vision, blindsense 60 feet, blindsight 30 feet, darkvision 90 feet, low-light vision, scent, see in darkness, tremorsense 60 feet, abduct, animated hair, bleed, blood rage, boot stomp, burn, compression, constrict, crushing leap, DR 5/cold iron, fear aura, frightful presence, grab, heavy weapons, icewalking, kneecapper, luminous, nasal spray, no shadow, oversized weapons, poison, putrid vomit, rend, rock throwing (100 feet, 2d6 damage), sound mimicry, supernatural speed, tear shadow, trackless step, trample, tree meld, undersized weapons, and woodland stride. If the creature has immunity or resistance to any energy types, you gain resistance 20 to those energy types. If the creature has immunity to mind-affecting effects or poison, you gain a +8 resistance bonus on saves against those effects. If the creature has any weaknesses, you gain those weaknesses.

Diminutive Fey: If you assume this form, you gain a +8 size bonus to your Dexterity score and take a -4 penalty to your Strength score.

Huge Fey: If you assume this form, you gain a +6 size bonus to your Strength and Constitution scores and take a -4 penalty to your Dexterity score.

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