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0Fins To Feet00-1-1-11 standard action0V, S0yes0-10-1000druid 3, sorcerer/wizard 3, witch 3, shaman 3Advanced Race Guide0010-1-10000-1You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. The target loses its swim speed but gains a base speed appropriate for a humanoid of its size (speed 30 if a Medium or larger creature, speed 20 if Small). If the creature is immersed in water for 1 round, the transformation reverts, allowing it to swim normally. One round after leaving the water, the transformation occurs again, allowing it to walk. This spell only works on merfolk, tritons, seals, fish, and other creatures whose bodies or limbs are used mainly for swimming and are not suitable for walking. It does not give the target the ability to breathe air.00willing creature touchedpolymorph001 hour/level (D)-10-1touch

Fins To Feet

School transmutation (polymorph); Level druid 3, sorcerer/wizard 3, witch 3, shaman 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets willing creature touched
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance yes

DESCRIPTION

You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. The target loses its swim speed but gains a base speed appropriate for a humanoid of its size (speed 30 if a Medium or larger creature, speed 20 if Small). If the creature is immersed in water for 1 round, the transformation reverts, allowing it to swim normally. One round after leaving the water, the transformation occurs again, allowing it to walk. This spell only works on merfolk, tritons, seals, fish, and other creatures whose bodies or limbs are used mainly for swimming and are not suitable for walking. It does not give the target the ability to breathe air.

NULL300303-13transmutation-100-1-10-1003331-1-1-1NULLnone0-101

You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. The target loses its swim speed but gains a base speed appropriate for a humanoid of its size (speed 30 if a Medium or larger creature, speed 20 if Small). If the creature is immersed in water for 1 round, the transformation reverts, allowing it to swim normally. One round after leaving the water, the transformation occurs again, allowing it to walk. This spell only works on merfolk, tritons, seals, fish, and other creatures whose bodies or limbs are used mainly for swimming and are not suitable for walking. It does not give the target the ability to breathe air.

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