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0Flame Arrow00fire-1-1-11 standard action0V, S, M (a drop of oil and a small piece of flint)0no0-103000sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3PFRPG Core0Arrows deal +1d6 fire damage.1103-10000-1This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.00fifty projectiles, all of which must be together at the time of casting0010 min./level-10-1close (25 ft. + 5 ft./2 levels)

Flame Arrow

School transmutation [fire]; Level sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3

CASTING

Casting Time 1 standard action
Components V, S, M (a drop of oil and a small piece of flint)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets fifty projectiles, all of which must be together at the time of casting
Duration 10 min./level
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.

Flame Arrow-100303-1-1transmutation310-1-10-100-13-11-1-1-1NULLnone0-100

This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.

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