s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Flame Arrow | 0 | 0 | fire | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (a drop of oil and a small piece of flint) | 0 | no | 0 | -1 | 0 | 3 | 0 | 0 | 0 | sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3 | PFRPG Core | 0 | Arrows deal +1d6 fire damage. | 1 | 1 | 0 | 3 | -1 | 0 | 0 | 0 | 0 | -1 | This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes. | 0 | 0 | fifty projectiles, all of which must be together at the time of casting | 0 | 0 | 10 min./level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Flame Arrow School transmutation [fire]; Level sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3CASTINGCasting Time 1 standard actionComponents V, S, M (a drop of oil and a small piece of flint)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets fifty projectiles, all of which must be together at the time of castingDuration 10 min./levelSaving Throw none; Spell Resistance noDESCRIPTIONThis spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes. | Flame Arrow | -1 | 0 | 0 | 3 | 0 | 3 | -1 | -1 | transmutation | 3 | 1 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | -1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes. | 0 | -1 | 0 |
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