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0Flames Of The Faithful00fire2-1-11 standard action0V0yes (object, harmless)0-10-1000inquisitor 2APG1Gives weapon flaming property.010-1-10000-1With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the flaming property (and allowing it to cause an extra 1d6 points of fire damage on a successful hit). If you are using the judgment class feature, your weapon gains the flaming burst property instead. The spell functions only for weapons that you wield. If the weapon leaves your hand for any reason, the spell effect ends. The effects of this spell do not stack with any existing flaming or flaming burst weapon property that the target weapon may already possess.00weapon touched001 round/level-10-1touch

Flames Of The Faithful

School transmutation [fire]; Level inquisitor 2

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range touch
Targets weapon touched
Duration 1 round/level
Saving Throw Fortitude negates (object, harmless); Spell Resistance yes (object, harmless)

DESCRIPTION

With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the flaming property (and allowing it to cause an extra 1d6 points of fire damage on a successful hit). If you are using the judgment class feature, your weapon gains the flaming burst property instead. The spell functions only for weapons that you wield. If the weapon leaves your hand for any reason, the spell effect ends. The effects of this spell do not stack with any existing flaming or flaming burst weapon property that the target weapon may already possess.

Mythic: The fire damage dealt by this spell bypasses fire resistance andfire immunity. On a successful critical hit, the target catches onfire (Core Rulebook 444).
NULL-10020-1The fire damage dealt by this spell bypasses fire resistance andfire immunity. On a successful critical hit, the target catches onfire (Core Rulebook 444).-1-1transmutation-110-1-10-100-1-1-10-1-1-1NULLFortitude negates (object, harmless)0-100

With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the flaming property (and allowing it to cause an extra 1d6 points of fire damage on a successful hit). If you are using the judgment class feature, your weapon gains the flaming burst property instead. The spell functions only for weapons that you wield. If the weapon leaves your hand for any reason, the spell effect ends. The effects of this spell do not stack with any existing flaming or flaming burst weapon property that the target weapon may already possess.

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