s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Fleshcurdle | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (scrap of pickled flesh) | 0 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | sorcerer/wizard 2 | Inner Sea Magic | 1 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You warp the target creature's flesh, discoloring it and causing it to become misshapen and impairing its function. When you cast this spell, you must choose one of three types of effects to inflict on the target-movement, attacks, or defense. Attacks: One of the creature's natural attacks takes a -2 penalty on attack and damage rolls, only scores a critical hit on a natural 20, and only deals x2 damage on a confirmed critical hit. Defense: The creature's natural armor bonus decreases by -4, to a minimum bonus of +0. Movement: One of the creature's movement speeds (chosen by you) is halved. Most undead are susceptible to fleshcurdle, but amorphous creatures and creatures without flesh are immune (such as elementals, oozes, plants, gaseous or incorporeal creatures, and skeletons). | 0 | 0 | one living or undead creature | polymorph | 0 | 0 | 1 round/level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Fleshcurdle School transmutation (polymorph); Level sorcerer/wizard 2CASTINGCasting Time 1 standard actionComponents V, S, M (scrap of pickled flesh)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets one living or undead creatureDuration 1 round/levelSaving Throw Fortitude negates; Spell Resistance yesDESCRIPTIONYou warp the target creature's flesh, discoloring it and causing it to become misshapen and impairing its function. When you cast this spell, you must choose one of three types of effects to inflict on the target-movement, attacks, or defense. Attacks: One of the creature's natural attacks takes a -2 penalty on attack and damage rolls, only scores a critical hit on a natural 20, and only deals x2 damage on a confirmed critical hit. Defense: The creature's natural armor bonus decreases by -4, to a minimum bonus of +0. Movement: One of the creature's movement speeds (chosen by you) is halved. Most undead are susceptible to fleshcurdle, but amorphous creatures and creatures without flesh are immune (such as elementals, oozes, plants, gaseous or incorporeal creatures, and skeletons). Mythic: You can choose two effects instead of one effect, or maychoose to enhance one effect. If you enhance the attackeffect, all of the creature's natural attacks are affected. Ifyou enhance the defense effect, in addition to fleshcurdle's normal effect on natural armor bonus, any critical threatsagainst the creature gain a +4 bonus on the confirmation roll.If you enhance the movement effect, all of the creature'smovement speeds are halved.Augmented (6th): If you expend two uses of mythic power,you can choose two enhanced effects to inflict upon the target. | NULL | -1 | 0 | 0 | 2 | 0 | 2 | You can choose two effects instead of one effect, or maychoose to enhance one effect. If you enhance the attackeffect, all of the creature's natural attacks are affected. Ifyou enhance the defense effect, in addition to fleshcurdle's normal effect on natural armor bonus, any critical threatsagainst the creature gain a +4 bonus on the confirmation roll.If you enhance the movement effect, all of the creature'smovement speeds are halved. | -1 | -1 | transmutation | -1 | Augmented (6th): If you expend two uses of mythic power,you can choose two enhanced effects to inflict upon the target. | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 2 | -1 | 1 | -1 | -1 | -1 | NULL | Fortitude negates | 0 | -1 | 0 | 0 | You warp the target creature's flesh, discoloring it and causing it to become misshapen and impairing its function. When you cast this spell, you must choose one of three types of effects to inflict on the target-movement, attacks, or defense. Attacks: One of the creature's natural attacks takes a -2 penalty on attack and damage rolls, only scores a critical hit on a natural 20, and only deals x2 damage on a confirmed critical hit. Defense: The creature's natural armor bonus decreases by -4, to a minimum bonus of +0. Movement: One of the creature's movement speeds (chosen by you) is halved. Most undead are susceptible to fleshcurdle, but amorphous creatures and creatures without flesh are immune (such as elementals, oozes, plants, gaseous or incorporeal creatures, and skeletons). | 0 | -1 | 0 |
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