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0Form Of The Alien Dragon I00-1-1-11 standard action0V, S, M (a scale of the dragon type you plan to assume)0no0706000alchemist 6, magus 6, psychic 7, sorcerer/wizard 6Legacy Of Dragons0110-1-10000-1You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon (astral, dream, etheric, nightmare, or occult) forms only. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, a +4 natural armor bonus, a fly speed of 60 feet (poor), darkvision with a range of 60 feet, a breath weapon, and resistance to one form of energy or effect. You also gain one bite attack (1d8), two claw attacks (1d6), and two wing attacks (1d4). Your breath weapon and resistance depend on the type of dragon. You can use the breath weapon only once per casting of this spell. All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. In addition, some of the dragon types grant additional abilities, as noted below. Astral Dragon: 30-foot cone of force (damage dice are d4s instead of d8s), psychic resilience (Pathfinder RPG Bestiary 5 297). Dream Dragon: 30-foot cone of electricity, dream fortress, dreamsight (Bestiary 5 90). Etheric Dragon: 30-foot line of force (damage dice are d4s instead of d8s), gaseous form (only when taking no actions other than move actions for a round, and only for a maximum of 1 round/caster level for each casting of form of the alien dragon). Lunar Dragon: 60-foot line of cold, cold resistance 20, burrow 20 feet. Nightmare Dragon: 30-foot cone of acid, see in darkness, +4 on saves vs. mind-affecting effects. Occult Dragon: 30-foot cone of cold or fire, +4 resistance bonus on saving throws against evil spells and effects, natural armor bonus to AC increases to +6. Solar Dragon: 60-foot line of fire, fire resistance 30, vulnerability to cold. Time Dragon: 30-foot cone of electricity, cold resistance 20, +4 bonus on initiative checks. Void Dragon: 30-foot cone of cold, cold resistance 20, +4 bonus on saves vs. emotion spells and effects. Vortex Dragon: 30-foot cone of fire, fire resistance 30, vulnerability to cold.00youpolymorph001 minute/level (D)60-1personal

Form Of The Alien Dragon I

School transmutation (polymorph); Level alchemist 6, magus 6, psychic 7, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S, M (a scale of the dragon type you plan to assume)

EFFECT

Range personal
Targets you
Duration 1 minute/level (D)
Saving Throw see text; Spell Resistance no

DESCRIPTION

You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon (astral, dream, etheric, nightmare, or occult) forms only. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, a +4 natural armor bonus, a fly speed of 60 feet (poor), darkvision with a range of 60 feet, a breath weapon, and resistance to one form of energy or effect. You also gain one bite attack (1d8), two claw attacks (1d6), and two wing attacks (1d4). Your breath weapon and resistance depend on the type of dragon. You can use the breath weapon only once per casting of this spell. All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. In addition, some of the dragon types grant additional abilities, as noted below.
Astral Dragon: 30-foot cone of force (damage dice are d4s instead of d8s), psychic resilience (Pathfinder RPG Bestiary 5 297).
Dream Dragon: 30-foot cone of electricity, dream fortress, dreamsight (Bestiary 5 90).
Etheric Dragon: 30-foot line of force (damage dice are d4s instead of d8s), gaseous form (only when taking no actions other than move actions for a round, and only for a maximum of 1 round/caster level for each casting of form of the alien dragon).
Lunar Dragon: 60-foot line of cold, cold resistance 20, burrow 20 feet.
Nightmare Dragon: 30-foot cone of acid, see in darkness, +4 on saves vs. mind-affecting effects.
Occult Dragon: 30-foot cone of cold or fire, +4 resistance bonus on saving throws against evil spells and effects, natural armor bonus to AC increases to +6.
Solar Dragon: 60-foot line of fire, fire resistance 30, vulnerability to cold.
Time Dragon: 30-foot cone of electricity, cold resistance 20, +4 bonus on initiative checks.
Void Dragon: 30-foot cone of cold, cold resistance 20, +4 bonus on saves vs. emotion spells and effects.
Vortex Dragon: 30-foot cone of fire, fire resistance 30, vulnerability to cold.

NULL-100606-1-1transmutation-100-1-10-100-16-11-1-1-1NULLsee text0-101

You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon (astral, dream, etheric, nightmare, or occult) forms only. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, a +4 natural armor bonus, a fly speed of 60 feet (poor), darkvision with a range of 60 feet, a breath weapon, and resistance to one form of energy or effect. You also gain one bite attack (1d8), two claw attacks (1d6), and two wing attacks (1d4). Your breath weapon and resistance depend on the type of dragon. You can use the breath weapon only once per casting of this spell. All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. In addition, some of the dragon types grant additional abilities, as noted below.
Astral Dragon: 30-foot cone of force (damage dice are d4s instead of d8s), psychic resilience (Pathfinder RPG Bestiary 5 297).
Dream Dragon: 30-foot cone of electricity, dream fortress, dreamsight (Bestiary 5 90).
Etheric Dragon: 30-foot line of force (damage dice are d4s instead of d8s), gaseous form (only when taking no actions other than move actions for a round, and only for a maximum of 1 round/caster level for each casting of form of the alien dragon).
Lunar Dragon: 60-foot line of cold, cold resistance 20, burrow 20 feet.
Nightmare Dragon: 30-foot cone of acid, see in darkness, +4 on saves vs. mind-affecting effects.
Occult Dragon: 30-foot cone of cold or fire, +4 resistance bonus on saving throws against evil spells and effects, natural armor bonus to AC increases to +6.
Solar Dragon: 60-foot line of fire, fire resistance 30, vulnerability to cold.
Time Dragon: 30-foot cone of electricity, cold resistance 20, +4 bonus on initiative checks.
Void Dragon: 30-foot cone of cold, cold resistance 20, +4 bonus on saves vs. emotion spells and effects.
Vortex Dragon: 30-foot cone of fire, fire resistance 30, vulnerability to cold.

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