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0Ghost Brand00shadowUM-1-1-110 minutes0V, S, M (a branding iron and a strip of white silk worth 10 gp)0no0-10-1000bard 4, occultist 3, spiritualist 4, witch 4Ultimate Intrigue0Allow an item to transform into a brand and back.1103-10001-1You alter the fundamental substance of a single object up to 2 cubic feet per level in size and at least one size category smaller than the target creature, causing it to become shadowy and intangible, as though made out of quasi-real shadowstuff. You link the intangible item to the target's flesh by making a brand shaped like the item on the target's skin. The intangible item merges with the target's flesh and is contained within the target's body, moving with the target wherever it goes. The creature can retrieve the item or reabsorb it as a full-round action, and can do so as many times as it wants. When worn or wielded by the target, the item regains its solidity and functions normally, though the target can't drop or remove the item (other than by using the full-round action), nor can it be disarmed or stolen. If the item is destroyed, the spell ends. If the ghost brand spell is dispelled while the object is inside the target's body, the object bursts out of the target's flesh, dealing 3d6 points of piercing and slashing damage to the target that bypasses DR, as well as 1d6 points of bleed damage.00one willing creature and one object touched101 day/level (D)-10-1touch

Ghost Brand

School transmutation [shadowUM]; Level bard 4, occultist 3, spiritualist 4, witch 4

CASTING

Casting Time 10 minutes
Components V, S, M (a branding iron and a strip of white silk worth 10 gp)

EFFECT

Range touch
Targets one willing creature and one object touched
Duration 1 day/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You alter the fundamental substance of a single object up to 2 cubic feet per level in size and at least one size category smaller than the target creature, causing it to become shadowy and intangible, as though made out of quasi-real shadowstuff. You link the intangible item to the target's flesh by making a brand shaped like the item on the target's skin. The intangible item merges with the target's flesh and is contained within the target's body, moving with the target wherever it goes. The creature can retrieve the item or reabsorb it as a full-round action, and can do so as many times as it wants. When worn or wielded by the target, the item regains its solidity and functions normally, though the target can't drop or remove the item (other than by using the full-round action), nor can it be disarmed or stolen. If the item is destroyed, the spell ends. If the ghost brand spell is dispelled while the object is inside the target's body, the object bursts out of the target's flesh, dealing 3d6 points of piercing and slashing damage to the target that bypasses DR, as well as 1d6 points of bleed damage.

NULL-10040-1-1-1transmutation-100-1-10400-1-141-1-1-110none0401

You alter the fundamental substance of a single object up to 2 cubic feet per level in size and at least one size category smaller than the target creature, causing it to become shadowy and intangible, as though made out of quasi-real shadowstuff. You link the intangible item to the target's flesh by making a brand shaped like the item on the target's skin. The intangible item merges with the target's flesh and is contained within the target's body, moving with the target wherever it goes. The creature can retrieve the item or reabsorb it as a full-round action, and can do so as many times as it wants. When worn or wielded by the target, the item regains its solidity and functions normally, though the target can't drop or remove the item (other than by using the full-round action), nor can it be disarmed or stolen. If the item is destroyed, the spell ends. If the ghost brand spell is dispelled while the object is inside the target's body, the object bursts out of the target's flesh, dealing 3d6 points of piercing and slashing damage to the target that bypasses DR, as well as 1d6 points of bleed damage.

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