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0Giant Vermin00-1-1-11 standard action0V, S, DF1yes0-10-1Plague (10)000cleric/oracle 4, druid 4, shaman 4PFRPG Core0Turns centipedes, scorpions, or spiders into giant vermin.010-1-10000-1You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts (see the Pathfinder RPG Bestiary). Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider). The number of vermin which can be affected by this spell depends on your caster level, as noted on the table below. Giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands ("Attack," "Defend," "Stop," and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whomever or whatever is near them. Caster Level C entipedes Scorpions Spiders 9th or lower 3 1 2 10th-13th 4 2 3 14th-17th 6 3 4 18th-19th 8 4 5 20th or higher 12 6 8001 or more vermin, no two of which can be more than 30 ft. apart001 min./level-10-1close (25 ft. + 5 ft./2 levels)

Giant Vermin

School transmutation; Level cleric/oracle 4, druid 4, shaman 4

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets 1 or more vermin, no two of which can be more than 30 ft. apart
Duration 1 min./level
Saving Throw none; Spell Resistance yes

DESCRIPTION

You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts (see the Pathfinder RPG Bestiary). Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider). The number of vermin which can be affected by this spell depends on your caster level, as noted on the table below.

Giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands ("Attack," "Defend," "Stop," and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whomever or whatever is near them.

Caster LevelCentipedesScorpionsSpiders
9th or lower312
10th-13th423
14th-17th634
18th-19th845
20th or higher1268

Giant Vermin40040-1-14transmutation-1004-10-1004-1-11-1-1-1NULLnone0-100

You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts (see the Pathfinder RPG Bestiary). Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider). The number of vermin which can be affected by this spell depends on your caster level, as noted on the table below.

Giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands ("Attack," "Defend," "Stop," and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whomever or whatever is near them.

Caster LevelCentipedesScorpionsSpiders
9th or lower312
10th-13th423
14th-17th634
18th-19th845
20th or higher1268

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