s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Heart Of The Metal | 0 | 0 | earth | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (a chunk of adamantine worth 100 gp, or a chunk of cold iron or silver worth 20 gp) | 0 | no | 0 | -1 | 0 | 3 | 0 | 0 | 0 | magus 3, sorcerer/wizard 3, witch 3 | Advanced Class Guide | 0 | Enable weapons to overcome DR like adamantine, cold iron, or silver. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on which component you used, with the following effects. Adamantine: The weapons overcome DR/adamantine and ignore hardness of less than 20. Cold Iron: The weapons overcome DR/cold iron. Silver: The weapons overcome DR/silver. No other advantages or disadvantages of these metal types apply. For example, a weapon given the nature of adamantine is not automatically masterwork. This spell can affect nonmetal weapons. If you grant the target weapons the property of cold iron, the spell lasts half as long as normal. | 0 | 1 | one weapon per level | 1 | 0 | 1 minute/level (see text) | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Heart Of The Metal School transmutation [earth]; Level magus 3, sorcerer/wizard 3, witch 3CASTINGCasting Time 1 standard actionComponents V, S, M (a chunk of adamantine worth 100 gp, or a chunk of cold iron or silver worth 20 gp)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets one weapon per levelDuration 1 minute/level (see text)Saving Throw none; Spell Resistance noDESCRIPTIONYou lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on which component you used, with the following effects. Adamantine: The weapons overcome DR/adamantine and ignore hardness of less than 20. Cold Iron: The weapons overcome DR/cold iron. Silver: The weapons overcome DR/silver. No other advantages or disadvantages of these metal types apply. For example, a weapon given the nature of adamantine is not automatically masterwork. This spell can affect nonmetal weapons. If you grant the target weapons the property of cold iron, the spell lasts half as long as normal. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | -1 | -1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | 3 | 1 | -1 | -1 | -1 | 100 | none | 0 | -1 | 0 | 0 | You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on which component you used, with the following effects. Adamantine: The weapons overcome DR/adamantine and ignore hardness of less than 20. Cold Iron: The weapons overcome DR/cold iron. Silver: The weapons overcome DR/silver. No other advantages or disadvantages of these metal types apply. For example, a weapon given the nature of adamantine is not automatically masterwork. This spell can affect nonmetal weapons. If you grant the target weapons the property of cold iron, the spell lasts half as long as normal. | 0 | -1 | 0 |
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