s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Heightened Reflexes | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes (harmless) | 0 | -1 | 0 | -1 | 0 | 0 | 0 | bard 2 | allies within a 30-ft.-radius burst centered on you | Advanced Class Guide | 0 | Each ally in area gains a +10 bonus on one Reflex save. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw. Each ally must decide whether to use the bonus before making the roll to which it applies. When an ally uses the bonus, the spell ends for that individual. | 0 | 0 | 0 | 0 | 1 minute/level or until discharged | -1 | 0 | -1 | 30 ft. | Heightened Reflexes School transmutation; Level bard 2CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange 30 ft.Area allies within a 30-ft.-radius burst centered on youDuration 1 minute/level or until dischargedSaving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONYou grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw. Each ally must decide whether to use the bonus before making the roll to which it applies. When an ally uses the bonus, the spell ends for that individual. | NULL | -1 | 0 | 0 | 2 | 0 | -1 | -1 | -1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 0 | You grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw. Each ally must decide whether to use the bonus before making the roll to which it applies. When an ally uses the bonus, the spell ends for that individual. | 0 | -1 | 0 |
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