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0Hobble001-111 standard action0V, S, M (a drop of glue)0yes0-101000bard 1, bloodrager 1, inquisitor 1, magus 1, mesmerist 1, ranger 1, sorcerer/wizard 1Villain Codex0110-1-10000-1This spell disrupts the method a target uses for movement. Creatures under the effects of this spell move at half their base speed (rounded down to the nearest 5-foot increment) but can still take 5-foot steps as normal. Incorporeal creatures and creatures flying with perfect maneuverability are immune to the effects of this spell. Each round, a target receives another save to end the effect.00one creature/level, no two of which can be more than 20 feet apart001 round/level-10-1close (25 ft. + 5 ft./2 levels)

Hobble

School transmutation; Level bard 1, bloodrager 1, inquisitor 1, magus 1, mesmerist 1, ranger 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S, M (a drop of glue)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 20 feet apart
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

This spell disrupts the method a target uses for movement. Creatures under the effects of this spell move at half their base speed (rounded down to the nearest 5-foot increment) but can still take 5-foot steps as normal. Incorporeal creatures and creatures flying with perfect maneuverability are immune to the effects of this spell. Each round, a target receives another save to end the effect.

NULL-10010111transmutation100-1-10100-11-11-1-1-1NULLFortitude negates0-100

This spell disrupts the method a target uses for movement. Creatures under the effects of this spell move at half their base speed (rounded down to the nearest 5-foot increment) but can still take 5-foot steps as normal. Incorporeal creatures and creatures flying with perfect maneuverability are immune to the effects of this spell. Each round, a target receives another save to end the effect.

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