s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Imbue With Addiction | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (a dose of an addictive drug or substance) | 0 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | alchemist 2, mesmerist 3, sorcerer/wizard 3, witch 3 | Black Markets | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | The target immediately becomes addicted to the drug used as the material component during the casting of the spell. If the target was ever addicted to the drug at any point in the past, it takes a -4 penalty on its saving throw. | 0 | 0 | one living creature | 0 | 0 | instantaneous | 2 | 0 | -1 | touch | Imbue With Addiction School transmutation; Level alchemist 2, mesmerist 3, sorcerer/wizard 3, witch 3CASTINGCasting Time 1 standard actionComponents V, S, M (a dose of an addictive drug or substance)EFFECTRange touchTargets one living creatureDuration instantaneousSaving Throw Fortitude negates; Spell Resistance yesDESCRIPTIONThe target immediately becomes addicted to the drug used as the material component during the casting of the spell. If the target was ever addicted to the drug at any point in the past, it takes a -4 penalty on its saving throw. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | 3 | -1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | 3 | 1 | -1 | -1 | -1 | NULL | Fortitude negates | 0 | -1 | 0 | 0 | The target immediately becomes addicted to the drug used as the material component during the casting of the spell. If the target was ever addicted to the drug at any point in the past, it takes a -4 penalty on its saving throw. | 0 | -1 | 0 |
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