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0Improve Trap003-121 minute0V, S0yes (object)0-10-1000antipaladin 2, druid 3, inquisitor 3, ranger 2, sorcerer/wizard 3, witch 3Advanced Race Guide0010-1-10000-1When this spell is cast upon a trap, it improves one specific element of the trap chosen at the time of casting. The caster can improve the trap in any of the following ways (each one raises the trap's CR by +1). • Increase DC of the Perception check required to locate the trap by +5. • Increase DC of the Disable Device check required to disarm trap by +5. • Increase the trap's attack bonus or saving throw by +2. To cast this on a trap, you must know that the trap exists and its precise location. A trap can only have one improvement from this spell at a time. A second casting changes the improvement on the trap, but does not add another improvement.00one trap00instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Improve Trap

School transmutation; Level antipaladin 2, druid 3, inquisitor 3, ranger 2, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 minute
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one trap
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)

DESCRIPTION

When this spell is cast upon a trap, it improves one specific element of the trap chosen at the time of casting. The caster can improve the trap in any of the following ways (each one raises the trap's CR by +1).

  • Increase DC of the Perception check required to locate the trap by +5.
  • Increase DC of the Disable Device check required to disarm trap by +5.
  • Increase the trap's attack bonus or saving throw by +2.
To cast this on a trap, you must know that the trap exists and its precise location. A trap can only have one improvement from this spell at a time. A second casting changes the improvement on the trap, but does not add another improvement.

NULL-100303-12transmutation-100-120-1003331-1-1-1NULLTrap (3)Will negates (object)0-100

When this spell is cast upon a trap, it improves one specific element of the trap chosen at the time of casting. The caster can improve the trap in any of the following ways (each one raises the trap's CR by +1).

  • Increase DC of the Perception check required to locate the trap by +5.
  • Increase DC of the Disable Device check required to disarm trap by +5.
  • Increase the trap's attack bonus or saving throw by +2. To cast this on a trap, you must know that the trap exists and its precise location. A trap can only have one improvement from this spell at a time. A second casting changes the improvement on the trap, but does not add another improvement.

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