s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Kinetic Reverberation | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (rubber tree sap) | 0 | yes (object) | 0 | 2 | 0 | -1 | 0 | 0 | 0 | alchemist 2, sorcerer/wizard 2, psychic 2 | Ultimate Combat | 0 | Channels the force of an enemy's attack back into its weapon. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | This spell converts the momentum and force from melee attacks made against the target of the spell, reflecting them back upon the attacker's weapon. After making a successful melee attack against the target, an attacker must make a Fortitude saving throw for the weapon used. If the weapon fails the save, it takes damage equal to the damage rolled against the target. Creatures using natural attacks or unarmed strikes are unaffected by this spell. | 0 | 0 | creature touched | 0 | 0 | 1 round/level | 2 | 0 | -1 | touch | Kinetic Reverberation School transmutation; Level alchemist 2, sorcerer/wizard 2, psychic 2CASTINGCasting Time 1 standard actionComponents V, S, M (rubber tree sap)EFFECTRange touchTargets creature touchedDuration 1 round/levelSaving Throw Fortitude negates (object); Spell Resistance yes (object)DESCRIPTIONThis spell converts the momentum and force from melee attacks made against the target of the spell, reflecting them back upon the attacker's weapon. After making a successful melee attack against the target, an attacker must make a Fortitude saving throw for the weapon used. If the weapon fails the save, it takes damage equal to the damage rolled against the target. Creatures using natural attacks or unarmed strikes are unaffected by this spell. | Kinetic Reverberation | -1 | 0 | 0 | 2 | 0 | 2 | -1 | -1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 2 | -1 | 1 | -1 | -1 | -1 | NULL | Fortitude negates (object) | 0 | -1 | 0 | 0 | This spell converts the momentum and force from melee attacks made against the target of the spell, reflecting them back upon the attacker's weapon. After making a successful melee attack against the target, an attacker must make a Fortitude saving throw for the weapon used. If the weapon fails the save, it takes damage equal to the damage rolled against the target. Creatures using natural attacks or unarmed strikes are unaffected by this spell. | 0 | -1 | 0 |
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