s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Levitate | 0 | 0 | -1 | 2 | -1 | 1 standard action | 0 | V, S, F (a leather loop or golden wire bent into a cup shape) | 0 | no | 0 | 2 | 0 | 2 | 0 | 0 | 0 | sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, witch 2, magus 2, shaman 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2, medium 2 | PFRPG Core | 0 | Subject moves up and down at your direction. | 0 | 1 | 0 | 2 | -1 | 0 | 0 | 0 | 0 | 2 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1. | 0 | 0 | you or one willing creature or one object (total weight up to 100 lbs./level) | 0 | 0 | 1 min./level | 2 | 1 | 2 | personal or close (25 ft. + 5 ft./2 levels) | Levitate School transmutation; Level sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, witch 2, magus 2, shaman 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2, medium 2CASTINGCasting Time 1 standard actionComponents V, S, F (a leather loop or golden wire bent into a cup shape)EFFECTRange personal or close (25 ft. + 5 ft./2 levels)Targets you or one willing creature or one object (total weight up to 100 lbs./level)Duration 1 min./level (D)Saving Throw none; Spell Resistance noDESCRIPTIONLevitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1. | Levitate | 2 | 0 | 0 | 2 | 0 | 2 | 2 | -1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 2 | 2 | 1 | -1 | -1 | -1 | NULL | Void (2) | none | 0 | 2 | 0 | 1 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1. | 0 | -1 | 0 |
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