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0Levitate00-12-11 standard action0V, S, F (a leather loop or golden wire bent into a cup shape)0no0202000sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, witch 2, magus 2, shaman 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2, medium 2PFRPG Core0Subject moves up and down at your direction.0102-100002Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.00you or one willing creature or one object (total weight up to 100 lbs./level)001 min./level212personal or close (25 ft. + 5 ft./2 levels)

Levitate

School transmutation; Level sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, witch 2, magus 2, shaman 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2, medium 2

CASTING

Casting Time 1 standard action
Components V, S, F (a leather loop or golden wire bent into a cup shape)

EFFECT

Range personal or close (25 ft. + 5 ft./2 levels)
Targets you or one willing creature or one object (total weight up to 100 lbs./level)
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action.

You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.

Levitate2002022-1transmutation-100-1-10-100-1221-1-1-1NULLVoid (2)none0201

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action.

You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.

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