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0Life Channel00-1-1-11 standard action0V, S0yes (harmless)0-10-1000cleric/oracle 2Advanced Race Guide0010-1-10000-1When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points. When subject to an effect that heals hit points only to living creatures (such as cure light wounds or channel positive energy), the target gains a number of temporary hit points equal to half the number of hit points that the positive energy would normally heal. These temporary hit points go away at the end of this spell's duration.00one touched creature with negative energy affinity001 minute/level-10-1touch

Life Channel

School transmutation; Level cleric/oracle 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets one touched creature with negative energy affinity
Duration 1 minute/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points. When subject to an effect that heals hit points only to living creatures (such as cure light wounds or channel positive energy), the target gains a number of temporary hit points equal to half the number of hit points that the positive energy would normally heal. These temporary hit points go away at the end of this spell's duration.

NULL-10020-1-1-1transmutation-1002-10-100-1-1-11-1-1-1NULLFortitude negates (harmless)0-100

When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points. When subject to an effect that heals hit points only to living creatures (such as cure light wounds or channel positive energy), the target gains a number of temporary hit points equal to half the number of hit points that the positive energy would normally heal. These temporary hit points go away at the end of this spell's duration.

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