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0Lucky Number001-1-11 standard action0V, S0no0-10-1000bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1Occult Mysteries0010-1-100001You are able to tweak tiny variables affecting a creature's immediate future in order to grant the target a bit of luck at the right time. Roll a d20; once during the duration of lucky number, when the target creature rolls that result (regardless of what type of dice the target rolls), the creature has the option to either reroll the result or add a +2 luck bonus to the result. The creature must decide to use this ability before the success or failure of the original roll is known. A creature can have only one lucky number at a time. If lucky number is cast on a creature already affected by that spell, the new number replaces the previous one.00one willing creature0024 hours or until discharged-101touch

Lucky Number

School transmutation; Level bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets one willing creature
Duration 24 hours or until discharged
Saving Throw none; Spell Resistance no

DESCRIPTION

You are able to tweak tiny variables affecting a creature's immediate future in order to grant the target a bit of luck at the right time. Roll a d20; once during the duration of lucky number, when the target creature rolls that result (regardless of what type of dice the target rolls), the creature has the option to either reroll the result or add a +2 luck bonus to the result. The creature must decide to use this ability before the success or failure of the original roll is known. A creature can have only one lucky number at a time. If lucky number is cast on a creature already affected by that spell, the new number replaces the previous one.

NULL-100101-11transmutation-1001-1010011111-1-1NULLnone0-100

You are able to tweak tiny variables affecting a creature's immediate future in order to grant the target a bit of luck at the right time. Roll a d20; once during the duration of lucky number, when the target creature rolls that result (regardless of what type of dice the target rolls), the creature has the option to either reroll the result or add a +2 luck bonus to the result. The creature must decide to use this ability before the success or failure of the original roll is known. A creature can have only one lucky number at a time. If lucky number is cast on a creature already affected by that spell, the new number replaces the previous one.

010