s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Magic Fang | 0 | 0 | -1 | -1 | 1 | 1 standard action | 0 | V, S, DF | 1 | yes (harmless) | 0 | -1 | 0 | -1 | 0 | 0 | 0 | druid 1, ranger 1, summoner/unchained summoner 1, spiritualist 1 | PFRPG Core | 1 | One natural weapon of subject creature gets +1 on attack and damage rolls. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 1 | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage. Magic fang can be made permanent with a permanency spell. | 0 | 0 | living creature touched | 0 | 0 | 1 min./level | -1 | 0 | 1 | touch | Magic Fang School transmutation; Level druid 1, ranger 1, summoner/unchained summoner 1, spiritualist 1CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange touchTargets living creature touchedDuration 1 min./levelSaving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONMagic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage. Magic fang can be made permanent with a permanency spell. Mythic: The spell affects an additional number of the target's natural weapons equal to your tier. For example, if you're 3rd tier, it could affect two claws and one bite). | Magic Fang | -1 | 0 | 0 | 1 | 0 | -1 | The spell affects an additional number of the target's natural weapons equal to your tier. For example, if you're 3rd tier, it could affect two claws and one bite). | -1 | 1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Fur (1), Scalykind (1), Cannibalism (1) | Will negates (harmless) | 0 | 1 | 0 | 0 | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage. Magic fang can be made permanent with a permanency spell. | 0 | -1 | 0 |
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