s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Magic Fang, Greater | 0 | 0 | -1 | -1 | 3 | 1 standard action | 0 | V, S, DF | 1 | yes (harmless) | 0 | -1 | 0 | -1 | 0 | 0 | 0 | druid 3, ranger 3, summoner/unchained summoner 3, spiritualist 3 | PFRPG Core | 0 | One natural weapon gets + 1/four levels (max +5). | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 3 | This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5). This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level). Greater magic fang can be made permanent with a permanency spell. | 0 | 0 | one living creature | 0 | 0 | 1 hour/level | -1 | 0 | 3 | close (25 ft. + 5 ft./2 levels) | Magic Fang, Greater School transmutation; Level druid 3, ranger 3, summoner/unchained summoner 3, spiritualist 3CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one living creatureDuration 1 hour/levelSaving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONThis spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5). This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level). Greater magic fang can be made permanent with a permanency spell. | Magic Fang, Greater | -1 | 0 | 0 | 3 | 0 | -1 | -1 | 3 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 3 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Scalykind (3), Cannibalism (3), Fist (3) | Will negates (harmless) | 0 | 3 | 0 | 0 | This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5). This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level). Greater magic fang can be made permanent with a permanency spell. | 0 | -1 | 0 |
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