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0Magic Stone00-1-1-11 standard action0V, S, DF1yes (harmless, object)0-10-1000cleric/oracle 1, druid 1, shaman 1PFRPG Core0Three stones gain +1 on attack, deal 1d6 +1 damage.010-1-10000-1You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. If hurled, they have a range increment of 20 feet. If slung, treat them as sling bullets (range increment 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls. The user of the stones makes a normal ranged attack. Each stone that hits deals 1d6+1 points of damage (including the spell's enhancement bonus), or 2d6+2 points against undead.00up to three pebbles touched0030 minutes or until discharged-10-1touch

Magic Stone

School transmutation; Level cleric/oracle 1, druid 1, shaman 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Targets up to three pebbles touched
Duration 30 minutes or until discharged
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. If hurled, they have a range increment of 20 feet. If slung, treat them as sling bullets (range increment 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls. The user of the stones makes a normal ranged attack. Each stone that hits deals 1d6+1 points of damage (including the spell's enhancement bonus), or 2d6+2 points against undead.

Magic Stone10010-1-11transmutation-1001-10-1001-1-11-1-1-1NULLEarth (1), Ruins (1)Will negates (harmless, object)0-100

You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. If hurled, they have a range increment of 20 feet. If slung, treat them as sling bullets (range increment 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls. The user of the stones makes a normal ranged attack. Each stone that hits deals 1d6+1 points of damage (including the spell's enhancement bonus), or 2d6+2 points against undead.

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