s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Magic Vestment | 0 | 0 | 3 | -1 | -1 | 1 standard action | 0 | V, S, DF | 1 | yes (harmless, object) | 0 | -1 | 0 | -1 | Devotion (6), Wisdom (6) | 0 | 0 | 0 | cleric/oracle 3, inquisitor 3, shaman 3, occultist 3 | PFRPG Core | 1 | Armor or shield gains +1 enhancement per four levels. | 0 | 1 | 0 | 3 | -1 | 0 | 0 | 0 | 0 | -1 | You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. | 0 | 0 | armor or shield touched | 0 | 0 | 1 hour/level | -1 | 0 | -1 | touch | Magic Vestment School transmutation; Level cleric/oracle 3, inquisitor 3, shaman 3, occultist 3CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange touchTargets armor or shield touchedDuration 1 hour/levelSaving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)DESCRIPTIONYou imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. Mythic: You can add one armor special ability to the target if it's armor or one shield special ability if it's a shield. The special ability must have a base price modifier no greater than a +1 enhancement bonus or 4,000 gp.Augmented (3rd): If you expend two uses of mythic power, you can add any number of special abilities with a total base price modifier no greater than a +2 enhancement bonus or 15,000 gp. | Magic Vestment | 3 | 0 | 0 | 3 | 0 | -1 | You can add one armor special ability to the target if it's armor or one shield special ability if it's a shield. The special ability must have a base price modifier no greater than a +1 enhancement bonus or 4,000 gp. | -1 | -1 | transmutation | -1 | Augmented (3rd): If you expend two uses of mythic power, you can add any number of special abilities with a total base price modifier no greater than a +2 enhancement bonus or 15,000 gp. | 0 | 0 | 3 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Nobility (3), Strength (3), War (3) | Will negates (harmless, object) | 0 | -1 | 0 | 0 | You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. | 0 | 3 | 0 |
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