s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Magnifying Chime | 0 | 0 | sonic | -1 | -1 | -1 | 10 minutes | 1 | V, S | 0 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | bard 6 | Advanced Class Guide | 0 | Touched object deals increasing sonic damage each round. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. The sound grows in strength as time passes. On your turn in the round after you cast the spell, the chime deals 1d6 points of sonic damage to all creatures and objects within 5 feet of the target. Each round after that, the damage increases by 1d6 and reaches 5 feet farther in all directions. A successful Fortitude save halves the damage for that round only. | 0 | 0 | Effect disruptive vibrations one unattended object or object in your possession | 0 | 0 | 1 round/level | -1 | 0 | -1 | touch | Magnifying Chime School transmutation [sonic]; Level bard 6CASTINGCasting Time 10 minutesComponents V, SEFFECTRange touchTargets Effect disruptive vibrations one unattended object or object in your possessionDuration 1 round/levelSaving Throw Fortitude half (see text); Spell Resistance yesDESCRIPTIONYou cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. The sound grows in strength as time passes. On your turn in the round after you cast the spell, the chime deals 1d6 points of sonic damage to all creatures and objects within 5 feet of the target. Each round after that, the damage increases by 1d6 and reaches 5 feet farther in all directions. A successful Fortitude save halves the damage for that round only. | NULL | -1 | 0 | 0 | 6 | 0 | -1 | -1 | -1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | 6 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Fortitude half (see text) | 0 | -1 | 0 | 0 | You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. The sound grows in strength as time passes. On your turn in the round after you cast the spell, the chime deals 1d6 points of sonic damage to all creatures and objects within 5 feet of the target. Each round after that, the damage increases by 1d6 and reaches 5 feet farther in all directions. A successful Fortitude save halves the damage for that round only. | 0 | -1 | 0 |
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