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0Marching Chant00-1-1-11 minute0V, S0yes (harmless)0-10-1000bard 2, cleric/oracle 2Advanced Class Guide0Allies can hustle without penalty while you sing or chant.010-1-10000-1You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). This movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. You can concentrate on this spell and hustle at the same time.00one creature/level00concentration-10-1close (25 ft. + 5 ft./2 levels)

Marching Chant

School transmutation; Level bard 2, cleric/oracle 2

CASTING

Casting Time 1 minute
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level
Duration concentration
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). This movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. You can concentrate on this spell and hustle at the same time.

NULL-10020-1-1-1transmutation-1002-10200-1-1-11-1-1-1NULLWill negates (harmless)0-100

You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). This movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. You can concentrate on this spell and hustle at the same time.

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