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0Monstrous Physique II00-1-1-11 standard action0V, S, M (a piece of the creature whose form you plan to assume)00-104000alchemist 4, magus 4, sorcerer/wizard 4, bloodrager 4Ultimate Magic1Take the form and some of the powers of a Tiny or Large monstrous humanoid.110-1-10000-1This spell functions as monstrous physique I, except it also allows you to assume the form of a Tiny or Large creature of the monstrous humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, freeze, grab, leap attack, mimicry, pounce, sound mimicry, speak with sharks, and trip. If the creature has the undersized weapons special quality, you gain that quality. Tiny monstrous humanoid: If the form you take is that of a Tiny monstrous humanoid, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus. Large monstrous humanoid: If the form you take is that of a Large monstrous humanoid, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.00youpolymorph001 minute/level (D)40-1personal

Monstrous Physique II

School transmutation (polymorph); Level alchemist 4, magus 4, sorcerer/wizard 4, bloodrager 4

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

EFFECT

Range personal
Targets you
Duration 1 minute/level (D)

DESCRIPTION

This spell functions as monstrous physique I, except it also allows you to assume the form of a Tiny or Large creature of the monstrous humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, freeze, grab, leap attack, mimicry, pounce, sound mimicry, speak with sharks, and trip. If the creature has the undersized weapons special quality, you gain that quality.
Tiny monstrous humanoid: If the form you take is that of a Tiny monstrous humanoid, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus.
Large monstrous humanoid: If the form you take is that of a Large monstrous humanoid, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.

Mythic: Each mythic monstrous physique spell must be learned individually, and you must know the respective non-mythic monstrous physique spell to learn its mythic version. You don't have to learn them in order, and aren't required to know a lower-level mythic monstrous physique spell before you learn a higher-level one (for example, you can learn mythic monstrous physique II if you know monstrous physique II, even if you don't know mythic monstrous physique I). Each mythic monstrous physique spell adds the following benefits to its respective non-mythic version. The spell's bonuses to ability scores increase by 2 each, the natural armor bonus increases by 1, and the ability score penalties decrease by 2 each (minimum penalty of 0). Alternatively, you can cast this spell on another willing creature, changing the range to touch and the target to one creature.
Augmented (4th): If you expend two uses of mythic power, the ability score bonuses increase by an additional 2. Additionally, you can cast this spell on other willing creatures, changing the range to touch and the target to one creature per tier.
Monstrous Physique II-100404Each mythic monstrous physique spell must be learned individually, and you must know the respective non-mythic monstrous physique spell to learn its mythic version. You don't have to learn them in order, and aren't required to know a lower-level mythic monstrous physique spell before you learn a higher-level one (for example, you can learn mythic monstrous physique II if you know monstrous physique II, even if you don't know mythic monstrous physique I). Each mythic monstrous physique spell adds the following benefits to its respective non-mythic version. The spell's bonuses to ability scores increase by 2 each, the natural armor bonus increases by 1, and the ability score penalties decrease by 2 each (minimum penalty of 0). Alternatively, you can cast this spell on another willing creature, changing the range to touch and the target to one creature.-1-1transmutation4Augmented (4th): If you expend two uses of mythic power, the ability score bonuses increase by an additional 2. Additionally, you can cast this spell on other willing creatures, changing the range to touch and the target to one creature per tier.00-1-10-100-14-11-1-1-1NULL0-101

This spell functions as monstrous physique I, except it also allows you to assume the form of a Tiny or Large creature of the monstrous humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, freeze, grab, leap attack, mimicry, pounce, sound mimicry, speak with sharks, and trip. If the creature has the undersized weapons special quality, you gain that quality. Tiny monstrous humanoid: If the form you take is that of a
Tiny monstrous humanoid, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus.
Large monstrous humanoid: If the form you take is that of a Large monstrous humanoid, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.

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