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0Nature's Exile00curse-1-1-11 standard action0V, S, DF1yes0-10-1000druid 3, witch 3APG0Gives subject -10 on Survival checks.010-1-10000-1This spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target. Familiars, being magical beasts, are not affected by this spell, but animal companions are. If you have an animal companion, it does not become hostile, but as long as you remain cursed, your animal companion takes a -2 penalty on all attack rolls, skill checks, and saving throws. The target also takes a -10 penalty on Survival skill checks as the weather and environment themselves seem to conspire to cause trouble. Nature's exile can be removed with break enchantment, limited wish, miracle, remove curse, or wish.00creature touched00permanent-10-1touch

Nature's Exile

School transmutation [curse]; Level druid 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Targets creature touched
Duration permanent
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target. Familiars, being magical beasts, are not affected by this spell, but animal companions are. If you have an animal companion, it does not become hostile, but as long as you remain cursed, your animal companion takes a -2 penalty on all attack rolls, skill checks, and saving throws. The target also takes a -10 penalty on Survival skill checks as the weather and environment themselves seem to conspire to cause trouble.

Nature's exile can be removed with break enchantment, limited wish, miracle, remove curse, or wish.

Nature's Exile-10030-1-13transmutation-100-1-10-1003-131-1-1-1NULLWill negates0-100

This spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target. Familiars, being magical beasts, are not affected by this spell, but animal companions are. If you have an animal companion, it does not become hostile, but as long as you remain cursed, your animal companion takes a -2 penalty on all attack rolls, skill checks, and saving throws. The target also takes a -10 penalty on Survival skill checks as the weather and environment themselves seem to conspire to cause trouble.

Nature's exile can be removed with break enchantment, limited wish, miracle, remove curse, or wish.

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