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0Ooze Form III00-1-1-11 standard action0V, S, M (a bit of the creature whose form you plan to assume)00-10-1000sorcerer/wizard 7Ultimate Wilderness0Assume the form of a Huge ooze creature.110-1-10000-1This spell functions as ooze form II except you can also assume the form of a Huge ooze. You gain blindsight 60 feet and a +8 resistance bonus on saving throws against mind-affecting effects and poison as well. Huge Ooze: If you assume this form, you gain a +4 size bonus to your Strength, a +10 size bonus to your Constitution score, a -10 penalty to your Dexterity score, base speed 20 feet, climb speed 20 feet, swim speed 30 feet, a slam attack (2d6 plus 2d6 acid and grab), and constrict (2d6).00youpolymorph001 minute/level (D)-10-1personal

Ooze Form III

School transmutation (polymorph); Level sorcerer/wizard 7

CASTING

Casting Time 1 standard action
Components V, S, M (a bit of the creature whose form you plan to assume)

EFFECT

Range personal
Targets you
Duration 1 minute/level (D)

DESCRIPTION

This spell functions as ooze form II except you can also assume the form of a Huge ooze. You gain blindsight 60 feet and a +8 resistance bonus on saving throws against mind-affecting effects and poison as well.

Huge Ooze: If you assume this form, you gain a +4 size bonus to your Strength, a +10 size bonus to your Constitution score, a -10 penalty to your Dexterity score, base speed 20 feet, climb speed 20 feet, swim speed 30 feet, a slam attack (2d6 plus 2d6 acid and grab), and constrict (2d6).

NULL-100707-1-1transmutation-100-1-10-100-17-11-1-1-1NULL0-101

This spell functions as ooze form II except you can also assume the form of a Huge ooze. You gain blindsight 60 feet and a +8 resistance bonus on saving throws against mind-affecting effects and poison as well.

Huge Ooze: If you assume this form, you gain a +4 size bonus to your Strength, a +10 size bonus to your Constitution score, a -10 penalty to your Dexterity score, base speed 20 feet, climb speed 20 feet, swim speed 30 feet, a slam attack (2d6 plus 2d6 acid and grab), and constrict (2d6).

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