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0Persistent Vigor004-1-11 standard action0V, S, M/DF (ginseng root shavings)1040-1000alchemist 4, cleric/oracle 4, inquisitor 4, shaman 4, witch 4, psychic 4Advanced Class Guide0Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.110-1-10000-1You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects as well as the sickened and nauseated conditions. When you succeed at a saving throw against a disease or poison effect, that disease or poison effect ends (as if you had succeeded at enough saving throws to cure that effect). If you fail a saving throw against a disease or poison effect, you can instantly dismiss this spell to reroll that saving throw with a +4 bonus; you must take the result of this reroll, even if it is lower.00you001 round/level (D)40-1personal

Persistent Vigor

School transmutation; Level alchemist 4, cleric/oracle 4, inquisitor 4, shaman 4, witch 4, psychic 4

CASTING

Casting Time 1 standard action
Components V, S, M/DF (ginseng root shavings)

EFFECT

Range personal
Targets you
Duration 1 round/level (D)

DESCRIPTION

You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects as well as the sickened and nauseated conditions. When you succeed at a saving throw against a disease or poison effect, that disease or poison effect ends (as if you had succeeded at enough saving throws to cure that effect).

If you fail a saving throw against a disease or poison effect, you can instantly dismiss this spell to reroll that saving throw with a +4 bonus; you must take the result of this reroll, even if it is lower.

NULL40040-1-1-1transmutation-1004-10-100-1-141-1-1-1NULL0-101

You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects as well as the sickened and nauseated conditions. When you succeed at a saving throw against a disease or poison effect, that disease or poison effect ends (as if you had succeeded at enough saving throws to cure that effect).

If you fail a saving throw against a disease or poison effect, you can instantly dismiss this spell to reroll that saving throw with a +4 bonus; you must take the result of this reroll, even if it is lower.

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