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0Pesh Vigor00-11-11 standard action0V, S, M (a dose of pesh worth 15 gp)0yes0101000alchemist 1, antipaladin 1, bloodrager 1, cleric/oracle 1, druid 1, magus 1, medium 1, psychic 1, shaman 1, sorcerer/wizard 1, summoner/unchained summoner 1Black Markets0110-1-100001The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell's duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can't spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued.00living creature touched101 round/level; see text101touch

Pesh Vigor

School transmutation; Level alchemist 1, antipaladin 1, bloodrager 1, cleric/oracle 1, druid 1, magus 1, medium 1, psychic 1, shaman 1, sorcerer/wizard 1, summoner/unchained summoner 1

CASTING

Casting Time 1 standard action
Components V, S, M (a dose of pesh worth 15 gp)

EFFECT

Range touch
Targets living creature touched
Duration 1 round/level; see text
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell's duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can't spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued.

NULL100101-11transmutation100110-10011-11-1-1-115Will negates0-100

The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell's duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can't spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued.

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