s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Pesh Vigor | 0 | 0 | -1 | 1 | -1 | 1 standard action | 0 | V, S, M (a dose of pesh worth 15 gp) | 0 | yes | 0 | 1 | 0 | 1 | 0 | 0 | 0 | alchemist 1, antipaladin 1, bloodrager 1, cleric/oracle 1, druid 1, magus 1, medium 1, psychic 1, shaman 1, sorcerer/wizard 1, summoner/unchained summoner 1 | Black Markets | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 1 | The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell's duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can't spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued. | 0 | 0 | living creature touched | 1 | 0 | 1 round/level; see text | 1 | 0 | 1 | touch | Pesh Vigor School transmutation; Level alchemist 1, antipaladin 1, bloodrager 1, cleric/oracle 1, druid 1, magus 1, medium 1, psychic 1, shaman 1, sorcerer/wizard 1, summoner/unchained summoner 1CASTINGCasting Time 1 standard actionComponents V, S, M (a dose of pesh worth 15 gp)EFFECTRange touchTargets living creature touchedDuration 1 round/level; see textSaving Throw Will negates; Spell Resistance yesDESCRIPTIONThe target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell's duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can't spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued. | NULL | 1 | 0 | 0 | 1 | 0 | 1 | -1 | 1 | transmutation | 1 | 0 | 0 | 1 | 1 | 0 | -1 | 0 | 0 | 1 | 1 | -1 | 1 | -1 | -1 | -1 | 15 | Will negates | 0 | -1 | 0 | 0 | The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell's duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can't spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued. | 0 | 1 | 0 |
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