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0Phasic Challenge00-1-1-11 standard action0V, S, M (a scrap of a knight's banner)0yes080-1000cleric/oracle 8, psychic 8, shaman 8, sorcerer/wizard 8, spiritualist 6, witch 7Magic Tactics Toolbox0110-1-10000-1You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at the beginning of each turn, and on a successful saving throw the spell ends. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. Spells or weapon attacks from the affected creatures impact only each other, though spells might affect terrain or other factors not related to other creatures. If one of the creatures becomes unconscious or dies, or if the effect is dispelled, the effect ends for both of them.00two creatures within 60 feet of one another; see text001 round/level (D)-10-1short (25 ft. + 5 ft./2 levels)

Phasic Challenge

School transmutation; Level cleric/oracle 8, psychic 8, shaman 8, sorcerer/wizard 8, spiritualist 6, witch 7

CASTING

Casting Time 1 standard action
Components V, S, M (a scrap of a knight's banner)

EFFECT

Range short (25 ft. + 5 ft./2 levels)
Targets two creatures within 60 feet of one another; see text
Duration 1 round/level (D)
Saving Throw Will negates (see below); Spell Resistance yes

DESCRIPTION

You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at the beginning of each turn, and on a successful saving throw the spell ends. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. Spells or weapon attacks from the affected creatures impact only each other, though spells might affect terrain or other factors not related to other creatures. If one of the creatures becomes unconscious or dies, or if the effect is dispelled, the effect ends for both of them.

NULL800808-1-1transmutation-1008-10-100-1871-1-1-1NULLWill negates (see below)0601

You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at the beginning of each turn, and on a successful saving throw the spell ends. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. Spells or weapon attacks from the affected creatures impact only each other, though spells might affect terrain or other factors not related to other creatures. If one of the creatures becomes unconscious or dies, or if the effect is dispelled, the effect ends for both of them.

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