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0Recoil Fire00-1-1-11 standard action0V, S, M (hoof shavings from a mule)0yes (object)0-10-1000sorcerer/wizard 2, witch 2Ultimate Combat0Ammunition in the targeted firearm generates excessive recoil.110-1-10000-1The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.001 firearm00instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Recoil Fire

School transmutation; Level sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, M (hoof shavings from a mule)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets 1 firearm
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)

DESCRIPTION

The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.

Recoil Fire-100202-1-1transmutation-100-1-10-100-1221-1-1-1NULLWill negates (object)0-100

The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.

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