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0Reinforce Armaments00-1-1-11 standard action0V, S, M/DF (a metal pin)1yes (harmless, object)0-101000cleric/oracle 1, magus 1, sorcerer/wizard 1, witch 1, occultist 1Ultimate Combat0Temporarily mitigates the fragile quality in targeted weapon or armor.1101-10000-1You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality (see page 146). A suit of armor or weapon touched that has the fragile quality is not considered to have the fragile quality for the spell's duration. Normal armor suits or weapons subjected to this spell instead gain the masterwork quality for the spell's duration and their hardness is doubled. If this spell is cast on masterwork or magical armor or weapons, their hardness is doubled for the duration of the spell.00one armor suit or weapon touched0010 minutes/level-10-1touch

Reinforce Armaments

School transmutation; Level cleric/oracle 1, magus 1, sorcerer/wizard 1, witch 1, occultist 1

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a metal pin)

EFFECT

Range touch
Targets one armor suit or weapon touched
Duration 10 minutes/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality (see page 146). A suit of armor or weapon touched that has the fragile quality is not considered to have the fragile quality for the spell's duration. Normal armor suits or weapons subjected to this spell instead gain the masterwork quality for the spell's duration and their hardness is doubled. If this spell is cast on masterwork or magical armor or weapons, their hardness is doubled for the duration of the spell.

Reinforce Armaments-100101-1-1transmutation-1001-10-100-1111-1-1-1NULLWill negates (harmless, object)0-100

You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality (see page 146). A suit of armor or weapon touched that has the fragile quality is not considered to have the fragile quality for the spell's duration. Normal armor suits or weapons subjected to this spell instead gain the masterwork quality for the spell's duration and their hardness is doubled. If this spell is cast on masterwork or magical armor or weapons, their hardness is doubled for the duration of the spell.

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