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0Resonating Word00sonic-1-1-11 standard action1V0yes070-1000bard 5, sorcerer/wizard 7, psychic 7Ultimate Magic1Target is damaged, staggered, and stunned.010-1-10000-1You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must save once each round on your turn, and the effects grow stronger for each saving throw the creature fails. On the first round, the target takes 5d6 points of sonic damage and is staggered for 1 round. A successful save halves the damage and negates the staggered effect. On the second round, the target takes 5d6 points of damage and is stunned for 1 round. A successful save halves the damage and negates the stunning effect. On the third round, the target takes 10d6 points of damage and is stunned for 1d4+1 rounds. A successful save halves the damage and negates the stunning effect. The resonating word has no power after the third round, even if the spell's duration is increased.00one creature003 rounds-10-1medium (100 ft. + 10 ft./level)

Resonating Word

School transmutation [sonic]; Level bard 5, sorcerer/wizard 7, psychic 7

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one creature
Duration 3 rounds
Saving Throw Fortitude partial; Spell Resistance yes

DESCRIPTION

You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must save once each round on your turn, and the effects grow stronger for each saving throw the creature fails. On the first round, the target takes 5d6 points of sonic damage and is staggered for 1 round. A successful save halves the damage and negates the staggered effect. On the second round, the target takes 5d6 points of damage and is stunned for 1 round. A successful save halves the damage and negates the stunning effect. On the third round, the target takes 10d6 points of damage and is stunned for 1d4+1 rounds. A successful save halves the damage and negates the stunning effect. The resonating word has no power after the third round, even if the spell's duration is increased.

Mythic: The damage dealt increases to 8d6 points on the 1st and 2nd rounds and 15d6 on the 3rd round. The target takes a -4 penalty on saving throws against all sonic effects.
Resonating Word-100707The damage dealt increases to 8d6 points on the 1st and 2nd rounds and 15d6 on the 3rd round. The target takes a -4 penalty on saving throws against all sonic effects.-1-1transmutation-100-1-10500-17-10-1-1-1NULLFortitude partial0-100

You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must save once each round on your turn, and the effects grow stronger for each saving throw the creature fails. On the first round, the target takes 5d6 points of sonic damage and is staggered for 1 round. A successful save halves the damage and negates the staggered effect. On the second round, the target takes 5d6 points of damage and is stunned for 1 round. A successful save halves the damage and negates the stunning effect. On the third round, the target takes 10d6 points of damage and is stunned for 1d4+1 rounds. A successful save halves the damage and negates the stunning effect. The resonating word has no power after the third round, even if the spell's duration is increased.

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