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0Ride The Waves00water-1-1-11 standard action0V, S0yes (harmless)0-10-1000cleric/oracle 4, druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, shaman 4Ultimate Magic0Target can breathe water and swim.010-1-10000-1The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means the target also gains the standard +8 bonus on Swim checks and the ability to take 10 on Swim checks even while distracted or endangered. The target can use the run action while swimming, provided it swims in a straight line. The spell does not make the target unable to breathe air.00creature touched001 hour/level (D)-10-1touch

Ride The Waves

School transmutation [water]; Level cleric/oracle 4, druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, shaman 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means the target also gains the standard +8 bonus on Swim checks and the ability to take 10 on Swim checks even while distracted or endangered. The target can use the run action while swimming, provided it swims in a straight line. The spell does not make the target unable to breathe air.

Ride The Waves400404-14transmutation4004-10-1104441-1-1-1NULLWill negates (harmless)0-101

The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means the target also gains the standard +8 bonus on Swim checks and the ability to take 10 on Swim checks even while distracted or endangered. The target can use the run action while swimming, provided it swims in a straight line. The spell does not make the target unable to breathe air.

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