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0Rigor Mortis00painUM-1-1-11 standard action0V, S, M/DF (a knucklebone)1yes1404000cleric/oracle 4, magus 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist 3, witch 4Horror Adventures0Painfully swell a target's joints.1104-10000-1The joints of a creature affected by this spell stiffen and swell, making movement painful and slow. The target takes 1d6 points of nonlethal damage per caster level. Additionally, the target takes a -4 penalty to Dexterity and its movement speed decreases by 10 feet; these additional effects last for 1 minute per caster level, though another creature can spend 1 minute and attempt a DC 25 Heal check to end them early. A successful save halves the nonlethal damage and negates the penalty to Dexterity and movement.00one living creature00instantaneous; see text-10-1medium (100 ft. + 10 ft./level)

Rigor Mortis

School transmutation [painUM]; Level cleric/oracle 4, magus 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist 3, witch 4

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a knucklebone)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one living creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes

DESCRIPTION

The joints of a creature affected by this spell stiffen and swell, making movement painful and slow. The target takes 1d6 points of nonlethal damage per caster level. Additionally, the target takes a -4 penalty to Dexterity and its movement speed decreases by 10 feet; these additional effects last for 1 minute per caster level, though another creature can spend 1 minute and attempt a DC 25 Heal check to end them early. A successful save halves the nonlethal damage and negates the penalty to Dexterity and movement.

NULL400404-1-1transmutation-1004-10-100-1441-1-1-1NULLFortitude partial (see text)0300

The joints of a creature affected by this spell stiffen and swell, making movement painful and slow. The target takes 1d6 points of nonlethal damage per caster level. Additionally, the target takes a -4 penalty to Dexterity and its movement speed decreases by 10 feet; these additional effects last for 1 minute per caster level, though another creature can spend 1 minute and attempt a DC 25 Heal check to end them early. A successful save halves the nonlethal damage and negates the penalty to Dexterity and movement.

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