s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Sabotage Construct005-1-11 standard action0S, V0yes0-10-1000bard 5, inquisitor 5, sorcerer/wizard 6, witch 6People Of The River0010-1-10000-1This spell functions as confusion, except that it affects only constructs. When you are rolling for a confused construct's behavior, a result of 26-50 indicates the construct twitches spasmodically. On a successful Will save, the construct is confused for only 1 round.00001 round/level-10-1touch

Sabotage Construct

School transmutation; Level bard 5, inquisitor 5, sorcerer/wizard 6, witch 6

CASTING

Casting Time 1 standard action
Components S, V

EFFECT

Range touch
Duration 1 round/level
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION

This spell functions as confusion, except that it affects only constructs. When you are rolling for a confused construct's behavior, a result of 26-50 indicates the construct twitches spasmodically. On a successful Will save, the construct is confused for only 1 round.

NULL-100606-1-1transmutation-100-1-10500-1661-1-1-1NULLWill partial0-100

This spell functions as confusion, except that it affects only constructs. When you are rolling for a confused construct's behavior, a result of 26-50 indicates the construct twitches spasmodically. On a successful Will save, the construct is confused for only 1 round.

0-10