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0Scorching Ash Form00fire-1-1-11 standard action0S, M (a bit of gauze and a handful of ashes)0no0-10-1000alchemist 4, sorcerer/wizard 4Advanced Race Guide1100-1-10000-1This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless translucent gas. The target gains the fire subtype. Any creature that begins its turn sharing a space with the target takes 2d6 points of fire damage and must make a Fortitude save (DC 15, + 1 per previous check) or suffer the effects of smoke inhalation (Core Rulebook 444).00willing corporeal creature touched001 minute/level40-1touch

Scorching Ash Form

School transmutation [fire]; Level alchemist 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components S, M (a bit of gauze and a handful of ashes)

EFFECT

Range touch
Targets willing corporeal creature touched
Duration 1 minute/level
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless translucent gas. The target gains the fire subtype. Any creature that begins its turn sharing a space with the target takes 2d6 points of fire damage and must make a Fortitude save (DC 15, + 1 per previous check) or suffer the effects of smoke inhalation (Core Rulebook 444).

Mythic: The damage dealt increases to 3d6 points of fire damage. This otherwise makes the same changes as mythic gaseous form.
Augmented: If you expend two uses of mythic power, the target can shift into or out of scorching ash form as a move action.
NULL-100404The damage dealt increases to 3d6 points of fire damage. This otherwise makes the same changes as mythic gaseous form.-1-1transmutation-1Augmented: If you expend two uses of mythic power, the target can shift into or out of scorching ash form as a move action.10-1-10-100-14-11-1-1-1NULLnone0-100

This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless translucent gas. The target gains the fire subtype. Any creature that begins its turn sharing a space with the target takes 2d6 points of fire damage and must make a Fortitude save (DC 15, + 1 per previous check) or suffer the effects of smoke inhalation (Core Rulebook 444).

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